You receive your first roar at fifth circle, then every ten circles thereafter (i.e. 5, 15, 25, 35, etc.). Each guild leader knows up to six roars, but will not tell you about all the roars they know until you reach 35th circle. Each time you get eligible for another roar before then, however, he or she will add a roar or two to what they will tell you about. The circle at which you can learn the roar is noted next to the name.
What follows is from a post written by Rufhelous about his results with the new roars. It is much more intensive and exhaustive than what I had posted previously, so I am reposting it here so it reaches the widest audience possible. Many thanks to him and his tireless work to help all of us in the Barbarian guild have a better time.
Around a year or so ago, I posted some info. regarding how roars work. From that time, a few folks filled in a few correct things on why your intimidation/fear attacks are working or not working. The problem is, no one really compiled this information into an area so people don't need to sift through post after post to understand how roars work. We're all part of the Barbarian Team here and hopefully if you understand what your working with a little better, you might be able to suggest better ideas in the future.
While I can't garuntee you that every single little nook and cranny of data here is 100% right, I at least can try based on what I know about this system from my point of view. By all means, if you know of some information on some roars that I'm not positive about, feel free to post about that to fill in the chart. By all means, the more help the better we all are.
The Factors Of the Intimidation System
An enemy is anyone who is not within your group.
When you're roaring, you're trying to impose your will upon someone or an area. Some things that affect one's "intimidation presence", in no particular order:
- A Barbarian's charisma;
- the amount of people in your group (you don't need to be leading) vs. the amount of people/creatures not in your group;
- if you're facing your enemy;
- the distance from the person roaring to the enemy (melee is the easiest distance to impose your will, missile range is the hardest);
- being invisible/hidden gives a bonus to resisting intimidation attacks (except Slash the Shadows);
- your vitality vs. the enemy's vitality; your position vs. the enemy's position;
- your balance vs. the enemy's balance;
- your voice level at the time of roaring;
- the title you're wearing upon roaring and the weapon you're holding (if roaring slash the shadows);
- corpreal undead get a bonus to intimidation attacks and undead get even more of a bonus to intimidation attacks.
Certain things can boost your ability to impose your will against the enemy, this is referred to as your "presence" you've built up. For example, Dancing Dragon gives you more of an intimidation boost compared to no ability used. Berserk Nightmare or Kuniyo are other examples of boosting your intimidation and your intimidation defenses.
Roaring is not about yelling the loudest, but by learning techniques to impose your will. Each technique offers a different form and presents a differing outcome for the most part.
Voice Factor
A Barbarian's voice is used as a gauge to determine how effective his intimidation will be. Roaring while you have full voice - "You feel ready to defeat an army!" will give much better success then roaring with - "You feel worn but still ready to meet a challenge."
There are mainly three stages of voice that you'll see on most occasions:
- "You feel ready to defeat an army!" - Full voice.
- "You feel ready to defeat all challengers." - I'd say, around 70% to 99% of your voice as a guesstimate.
- "You feel worn but still ready to meet a challenge." - Lowering then 69% of your voice.
Your voice regains back in messaging "pulses" which are seen as this - "You feel slightly more able to voice your readiness for battle."
Group size is uncapped, which might mean to you that being in a group of 10 folks against someone who is not grouped would be very effective to impose your will upon that lone individual. However, on the flip side, if you are attempting to roar in a room with 10 folks not joined to you, it will be very difficult to impose your will on each and every one of them unless your presence and charisma are very strong.
Each roar has a template which lists the difficulty of utilizing that technique to impose your will on someone else and the voice recovery time based on pulses. I personally consider there to only be 3 difficulty ranges. 1 - easiest, 2 - medium 3 - hardest. Some roar templates might be easy to pull off but their voice recovery time is long, while others might have harder roars to pull off successfully but have a shorter voice recovery time (it varies based on the template). The pulse time is linear, meaning you should be getting one minute and fourty-five seconds per pulse as one example.
For the most part, voice recovery is based on the Vocals skill. I'm leaning towards Stamina and/or Discipline factoring into voice recovery, but not as much as Vocal skill is to how fast you regain your voice when roaring. The voice recovery level is capped I believe at one minute and thirty seconds per pulse. If any Barbarians in Prime, Platinum, or TF with 200 ranks in vocals or up want to test this for me, feel free to. For now, I think that at least 100 ranks in vocals would get you capped voice recovery (VR) time (150 ranks would definetly get you capped VR time). Your presence will not make a difference on attempting to improve your VR time.
Battle Cries vs. Intimidation Roars
The roaring system is broken down into battle cries and intimidation attacks. Battle cries are used to boost up your allies via many differing techniques, but one can be even by yourself without a group (Bloodthirst). Also, Bloodthirst is the only battle cry/roar that saps inner fire and uses voice if used without a group. All battle cries also can be used in or out of town without receiving a passerby yelling that you are disturbing the peace.
Intimidation roars all are linked to the Justice system and when using those techniques will you trigger a messaging that the passerby will call you out on disturbing the peace if your in city jurisdiction (areas out of the town might be considered "in town" and so you might get a passerby yelling for you disturbing the peace when roaring even if you believe your "out of town"). Some roars have different levels of success and aren't just considered failure/success.
Remember that 1 min. 30 seconds is the capped amount of voice recovery time per pulse if you have at least 100 ranks in Vocals or more. The pulse amount multiplied by 1 minute and 30 seconds gives you the amount of time it takes to recover back to full voice if used once.
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