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Timedrop23ParticipantThis is the worst thing I have ever made.
Nah. Some of the shading is a bit funky, but I think the animals are cute and creative, and Malae’s face is very expressive.
Timedrop23ParticipantThank you all.
@Stulte: Go ahead and steal it. I stole it first and gender swapped it (plus I put the code up so you pretty much can’t NOT steal it).I am lazy and unfocused, so weird boob layering and visible hands will have to wait indefinitely. I am pondering a gender-swap of the Iron Man landing pose for a future character as well.
Timedrop23ParticipantTold you it wouldn’t be very long!
Straight from Germany, here is the Elemental Witch of Electricity, Ginger Krieg:
Name: Blitz
Alias: Ginger Krieg
Team Affiliation: Coven of Strom
Enemies: Coven of Iarann, Coven of Tonnta, Jeanine van Dark, Society of Foes, William Ernst (Power Suit), the B.R.I.D.E.
Race: Human
Birthplace: Berlin, Germany
Powers/Abilities: Electrokinesis, Superhuman agility and reflexes, Natural hand-to-hand fighter.
Bio: Ginger Krieg was born into the Coven of Strom, a group of electricity-manipulating witches given their power by an unusual concentration of Knavium-enriched copper (the same alloy William Ernst’s suit is composed of) in their blood.
Strom Witches have the ability to ionize the air around them and focus it into energy blasts, constructs, or concentrate it near their skin, enabling them to fly. Being in tune with electricity has also had an effect on their metabolism, enhancing their speed and healing time, making them the perfect warriors. Coven Supremes are said to be able to summon electrical storms from the Earth’s atmosphere.
Late in the war, Ginger took a job as an electrical engineer at HallowGen in an effort to get close to Tempora, the last surviving time witch whom she was assigned to kill. The explosion that crippled Frank and led to Greta Holz becoming Redwulf also provided Ginger with the opening she needed to ingratiate herself with her target’s son. Frank promoted her to a supervisory position on the P.A.T.C.H. project, and she proved instrumental in the design and implementation of the suit’s offensive capabilities (which, to a limited degree, replicate her own powers).
She has teamed with Frank and his allies on several occasions, inconveniently sidelining her assassination attempts to deal with attacks by Power Suit, the B.R.I.D.E., and the Holz twins, among others.
Timedrop23ParticipantGreat work! Love the posing, costumes, shading and stories. My favorite may be Greece: Heather Stevens (Hearth/Hestia) Hestia being our Matron Goddess on the hall altar I’ll keep checking in with you to see what other awesomeness you’ve done.
Thanks, cliff! Deep in the forums there should be an old thread with Heather’s bio in it, but I have already decided to retcon her and the rest of my Olympian characters when I get to them. The general idea is that the original Olympian Twelve passed their powers on to mortals and left our dimension in the face of changing times. These empowered mortals (the “New Olympians,” most of whom grew up in and around Olympia, WA) are going to be like my X-Men team, whereas Clockwork is more of an Avengers-style group. You will meet the New Olympians at some point after I re-hash Clockwork’s Plague event, which has brought to light the presence of beyond-natural beings in our world. Holding facilities have been erected around the world to contain those who are unable to control their abilities, one of which will turn out to be the residence of Heather Stevens, codename “Hearth.” As the unifying member of the as-yet-unformed team, Hearth has the ability to mimic or amplify the powers of other Olympian-gifted individuals when she is in proximity to them and/or thinking about them. So far, being near too many New Olympians at a given time has proven taxing on her psyche and renders her incapable of focusing the power she gains from them.
That’s a nice pose! I tried to pull it off with my fire warrior, too. It’s not easy and I applaud your effort!
I’m honestly not going to try to put much intricacy or effort into my new Elemental Witch. Just your basic skin-tight suit in a German flag palette with my usual level of shading. And maybe some fishnet lightning bolt cut-outs. And an electric “haaaaaaaaadooooooooooooken!” 🙂
Timedrop23ParticipantOoooh, that’s really cool!
Thanks, Stulte.
Until I find out how to upload my code and link to it, here it is:
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<characterName>Female AMS Pose #8</characterName>
<saveDate>Fri Oct 17 17:07:39 GMT-0700 2014</saveDate>
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<name>BodyFemaleStandard13</name>
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<name>HeadFemaleFace6</name>
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Timedrop23ParticipantAwesome shading
Thanks, JR!
Thought I’d share a pose here I made for the next character I’m working on.
Just like I always wanted to do a surfer pose, I always wanted to do a “Haaaaaaadooooooooken!’ pose, so I made a female version of AMS’s pose #8, modified for maximum “Haaaaaadooooooooken!” powah!!!!!Help on doing that “click to download code” thing in the new forums would be much appreciated so that I can share the HM3 code for this with you as well.
Timedrop23ParticipantReally love the shading on la Morte.
Thanks again, Stulte.
Something a little different today story-wise. My latest entry into the Elemental Witch series isn’t a witch. She doesn’t belong to a coven. She technically isn’t even human. But I’m still calling her the Elemental Witch of Darkness. Based on Joan of Arc, here’s the immortal (literally…almost) Jeanine van Dark.
Name: Jeanine van Dark
Known Aliases: Joan of Arc, Jeanne d’Arc, The Maid of Orleans, Jane Metzer, Jenna Orlan, Jenny Lux
Team Affiliations: French Army (1429-1430), Coven of Loinnir, The Enforcers, The Bodak Corps (currently active)
Enemies: Serene Deargad, Coven of Loinnir, Dracula, Shadow King, Black Marble, le Milieu, Yakuza
Race: Unknown Humanoid
Birthplace: Unknown
Powers/Abilities: Immortality (possibly through rebirth), Shapeshifting, Power over shadows and darkness, Psychic communication with other darkness elementals, Resistance to control by other darkness elementals, Skilled swordswoman and hand-to-hand combatant.
Bio: The woman currently known as Jeanine van Dark was created to be a living weapon, a biological prototype for what would eventually become the bracelet technology now used by the Bodak Corps. As a test run, she was stripped of the memory of her origin and sent to 1400’s France in human form, where she grew into the warrior whom history remembers as Joan of Arc. As she famously led the French military, “Joan” heard voices that advised her in her conquests. Raised as she was by a religious family, she believed these orders came from the mouth of God. As it turned out, this was just her Darkness abilities manifesting, allowing her to receive communications from the Shadow King, who hoped to manipulate her into bringing him a worthy army with which to conquer our world as his own.
But members of the Coven of Loinnir (witches of light) serving as advisors to the Burgundian government caught on to the Shadow King’s plot and had “Joan” captured, tried, and burned at the stake.
She would be reborn several times throughout history, eventually coming to blows with Dracula (a battle that would also introduce her to Tempora, the time witch) and making her way to modern times, where she would join the ongoing Wiccan war, infiltrating and systematically dismantling the Coven of Loinnir under the alias “Jenny Lux.” She later joined the Enforcers as an active consultant, fighting the likes of Destinee la Mort and Sukoshi Kurosutsu, and secretly investigating the deaths of the five L’Orange sisters. Her alliance with Tempora would resume after the war, when she helped the members of Clockwork defeat Dracula and the Shadow King. Now she serves as a member of the Bodak Corps, still unaware of her origins as their precursor. But that could change at any time….
Timedrop23ParticipantI really like that pose. Nice work.
Entered Hidrea into the Girls contest.
Thanks, (A)Angel
Timedrop23ParticipantAnother Elemental Witch for you today, and a little change of pace. The last few Elemental characters were fairy tale/literature-inspired, and displayed some use of magical energy. None of that applies to today’s character. Meet Destinee la Mort, Elemental Witch of Fate and member of the Hit Squad.
Name: Death Rose
Alias: Destinee la Mort
Team Affiliations: Coven du Sort, le Milieu, The Hit Squad
Enemies: Lady Luck (I), Fifth Hour, Sextant, Coven of Adh
Race: Human
Birthplace: Derry, Ireland
Powers/Abilities: Manipulation of probability and chance, Expert marksmanship, can predict (and sometimes cause or prevent) any person’s impending death, including her own.
Bio: The Coven of Adh, a group of Elemental Witches born with an unknown Knavium compound in their blood (presumably related to the substance that gives Temporal Witches their abilities) that makes them sensitive to the mechanism of quantum probability. Usually, the Witches of Adh prefer to save lives with their power and bring prosperity to those around them by using chance to their advantage. In her time, Brenda Suerte was such a Witch, although she didn’t know it yet.
But every so often, someone is born to the Coven with darker ambitions. Raised by her French parents (one of whom was descended from the Coven bloodline), Destinee la Mort inherited that quantum knowledge and was sent to train under the Adh Witches and learn mastery of her gift. But when she came of age, something in her changed and she became sensitive not to the prosperity and whimsy of chance, but to the dark and inevitable nature of fate. Her ability to foresee, prevent, and cause “random” deaths soon made her an outcast to the Coven, and she was forced to flee to France, where she happened upon the Coven du Sort, a local faction of exiled Fate sympathizers whom she would later rally in a revenge campaign against their former coven.
Following the war, Destinee put her combat skills to use as a member of the Hit Squad, under the codename “Death Rose,” and become a highly paid assassin for the Milieu crime syndicate. She is perpetually at odds with Lady Luck (a.k.a. Brenda Suerte).
Timedrop23ParticipantI’ve been wanting to do a surfer-pose character for awhile, and now I get the chance! Based off of Glinda (Good Witch of the North in the movie, Good Witch of the South in the books), here’s Linda Norgood, Elemental Witch of Water.
Name: Hidrea
Alias: Linda Norgood
Team Affiliations: Coven of Tonnta, Atlantis (Irish/Atlantean dual citizenship)
Enemies: Theodora Kindle, Coven of Lasair, Society of Foes
Race: Human/Atlantean
Birthplace: Dublin, Ireland
Powers/Abilities: Skilled surfer and deep-sea diver, well-versed in Tonntan magics (Hydrokinesis)
Bio: Linda Norgood’s father was a high-ranking member of the IRA’s naval forces, and the only male child born into the Coven of Tonnta at the time. Although he exhibited no talent for Tonntan magic (an ability found only in women of the Tonnta bloodline), Timothy Norgood carried a genetic abnormality that converts all of the water in the human body into Knavium-Hydrate (that’s water, molecularly bonded with Knavium). This genetic mutation endowed him with above-average human abilities that ultimately helped him to achieve his superior naval rank.
Linda’s mother was an Atlantean princess named Locasta, who came to the surface on a mission of peace to the Irish coast. The two met while Timothy was on shore leave and a romance developed.
Timothy Norgood was eventually killed in action, and Locasta (now a widow) left Atlantis temporarily to raise her daughter on the shores of Ireland.
A tenuous peace existed for many years between the Republic and the Southern Kingdom, until Jocasta (the interim queen of Atlantis, Locasta’s twin sister, and Linda’s aunt) hired Theodora Kindle to assassinate Locasta. Linda took up the cause her father had died for, rallying the remaining members of the IRA to aid in her mission of revenge against the mercenary fire witch, and war broke out anew on the emerald isle.
Despite her vengeful nature, Linda’s favorite color is pink. As such, that is the color her magic manifests in. Linda Norgood possesses the ability to surround any nearby water molecules in a pink energy and form them into whatever shape she desires. This is usually a bubble or a surfboard. She can also summon waves or concentrate the energized water into a projectile blast. While in the bubble, she is able to breathe under water and shield herself from most conventional ammunition.
Note: I used two Irish words for the coven names. Lasair has to do with fire (flames), and Tonnta is something to do with waves. Her code name, Hidrea, is the Irish prefix hydro-.
Timedrop23ParticipantThanks, smartass 😉
I was going for the firewood/timber impression. Although Google translator didn’t provide me with any of the other translations or the specific context of their use, I still prefer Holz as a last name because it is more commanding than “Hans Waldarbeiter” and more exotic-sounding than “Hans Forster” (apologies, but I don’t know how to do that dot thingy with the vowels), plus “Hans Holz” has that alliterative quality (eg: Peter Parker, Bruce Banner, the Frightful Four) you so often find in the comics of yore.
Timedrop23ParticipantAfter much non-forum-ness and stuff, I can now post Greta’s twin brother, Hans Holz, who is equal parts Tin Woodsman, Huntsman (as in Snow White), and Hansel.
Name: The Huntsman
Alias: Hans Holz
Team Affiliations: Society of Foes
Enemies: Farrah O’Ren, The Coven of Iarann, Witches in general, and anyone else with Knavium-derived powers.
Race: Human
Birthplace: Berlin, Germany
Powers/Abilities: Skilled heart surgeon, Access to HallowGen and Iarannian technology, Enhanced strength and reflexes, Cybernetic suit that is immune to Iarannian technomancy. Twin energy axes that can cut through almost anything.
Bio: When he was a child, Hans Holz and his sister, Greta, lost their parents to a member of the Coven of Iarann during a weapons test gone awry. Hans sought vengeance against the Coven, and Greta was a willing participant.
As the world’s most prestigious heart surgeon, Hans forged beneficial black market relationships with foreign criminal organizations such as the Milieu and Yakuza, which, along with his sister’s key position as an employee at HallowGen, led to his amassing a formidable arsenal of high-tech weaponry which he uses to hunt down witches (especially members of the Coven of Iarann). His weapon of choice is a cybernetic suit of armor that has been programmed and warded against Iarannian influence, and in a twist of irony, he wields a pair of energy axes which he had scaled down from those used by Iarann’s TWM mechs. His axes can cut through almost anything, and have been encoded with the same programming and spells as his suit. He does however employ smaller weapons when engaged in his favorite activity: removing the hearts of Iarannian witches, which he keeps as trophies or trades to his criminal associates in exchange for use of their vast resources.
A tragic course of events led Hans to implant his sister with the heart of a recently slain Iarannian witch, ultimately transforming her into a thing she greatly despises, and forcing him to align with Frank Hallows in order to subdue Greta’s rampaging new form.
He and Greta have since joined the Society of Foes, an organization of powerful individuals bent on the total genocide of the Elemental covens. But his sister’s condition and other recent events have led Hans to question their chosen path.
Note: The name “Holz” is the German word for “Wood.”
Timedrop23ParticipantCompletely understand the struggle between perfection and sanity, Stulte.
But this picture honestly needs no improvement.I am feeling uncreative, so I’ll just do this:
@Vampyrist said:
That is astounding to the point where words cannot describe its greatness. That is one of the best things I’ve seen made on Heromachine.
Timedrop23ParticipantThanks, Trekkie
Timedrop23ParticipantYes.
That picture is totally crawesome! -
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