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SulemanParticipantWhile I have not made new Heromachine designs due to my wrist issues, I did commission an image from the wonderful mournfulwizard.
This is based on my Lady Shark design. It was one of my favorites among my own works, so I wanted to see it made by someone with actual art skills. I think it turned out great, I especially love the colors.
Please check out mournfulwizard’s other works as well!
SulemanParticipant…Gosh, sorry about that. I don’t see the resemblance myself, but if I guess if you guys see it, it must be there.
SulemanParticipantYou skipped over the bouts of acute tendinitis in your clicking finger. Or maybe that’s just me.
I have actual literal tendonitis in both wrists now, so I do know that experience. I was just going for a more optimistic take. :'(
SulemanParticipantHeromachine progression
1.
Your super-original plant-themed superhero Flower-Girl needs a picture. Decide to use Heromachine! Look at all the options, forget what you were doing and create a war robot with bear arms instead.
Remember what you were doing and start again with Flower-Girl. Use basic pose, skintight outfit. Face looks weird, but you can’t quite figure out why. Realize you can’t find a flower for her to hold, anywhere.
Get frustrated, ask for help on the Heromachine forums. Get five different options for making the flower, including one made entirely out of forearms. Also, they point out you forgot to add ears. Cry a little bit.
Make the flower, as basic as you can get. No forearms. Sigh in relief.
Weeks later, you’ve made Flower-Girl’s archnemesis Beeboy, best friend Tower-Girl and like ten members of her extended family. Realize you might have a problem.
2.
You revisit your original Flower-Girl design and figure you could do better. You try out some different arm positions, make up a new hairstyle by combining existing ones. Finally figure out how to make a character hold an item in their hand properly. Redesign the costume a little bit, use those new shoes that were added in the latest patch, even though they don’t perfectly fit with the original idea. Feel very proud of yourself, post it on the forums again. Get a positive response, but they point out that you forgot the ears again. Cry a little bit.
Fix the ears, AGAIN, also add a simple background.
3.
You look at Smitty’s gallery and finally begin to understand how he did those poses. Experiment. The result looks like a mutilated Barbie doll. Cry a little bit, start from scratch.
While researching posing, you also realize how shading works in Heromachine. You decide to try everything at once. The resulting pose is… anatomically correct, but awkward, and your shading is garish. Still, you learned something.
A week later, you remake Flower-Girl again and you find you’re actually pleased with the result. You remember the ears this time.
4.
You get frustrated with some item category in Heromachine and just start making your own stuff from bits and pieces. Who needs armor, when you can make your own out of shoulderpads and necklaces? Who needs noses when you can make your own out of geometrical shapes? You finally realize why all of your faces so far looked a little bit off and get angry at yourself. You remake all your old designs, including Flower-Girl’s grandma.
Also, you finally pull off a design with a good pose, beautiful color scheme, cool costume design and a nice background, all in one. It only took you ten hours and four restarts, but you did it.
5.
Newbies are asking you for advice now. You sweat nervously and hope they don’t notice how you use the same shortcuts in every design because you’re so focused on other, tiny details that most viewers will never notice anyway.
6.
Start making flowers out of forearms.
SulemanParticipantHerr D: You probably posted that in the wrong thread.
SulemanParticipantThis is actually from years ago. I hadn’t even started using shading yet. I’d like to think that I’ve gotten better since then.
Anyway, this was for a Pathfinder game I was in. Starring a human Inquisitor, a half-elf Ranger and a halfling Gunslinger. Not a big fan of the system, but it was a fun game.
SulemanParticipantTarget is really solid. I don’t think anyone else has really used that perspective before. Original, and well-done!
SulemanParticipantThanks, everybody. Glad to see you like what I do!
@cliff: Since the gem characters in Steven Universe are all named after their gemstone, Apatite’s name comes naturally. I’m not entirely sure what you mean by Stitch here. Could be my second-language English or my lack of experience in visual design. Is that a reference to this? https://en.wikipedia.org/wiki/Image_stitchingMy guides are mostly a way for me to analyze my own methods to understand what I’m doing and possibly make some improvements. If any of y’all have got some ideas or comments about them, I’d be interested in reading and discussing them. For example, I’m still not entirely sure what kind of effect upward pointing elements have in a design, or if these methods of mine actually work.
SulemanParticipantNone of the feet in HM exactly match the knife-edge kick at that angle, unfortunately. There’s one possible exception, which would require scavenging from the Companions section, like so:
The issues are the angles of the foot and the ankle. Sometimes HM forces you to decide between authenticity and anatomy.
SulemanParticipantThe taller and slimmer look does work better with the dragon theme, gives a slightly snake-like appearance. Nice tweaks!
SulemanParticipantRegarding Deviantart: Sure, link yours, the rest of us have done that as well.
Regarding Widow-maker: I can dig it. The pose is nice, and I can see that you thought it through.
The one room for improvement I can spot in both Widow-Maker and Sunburst is the sky in the background. With so much detail in the foreground, the big solid-colored sky sticks out like a sore thumb. If you look at skies irl, there’s some variance in the shades of blue. My advice for your future works is using the gradient items in Background-Shapes to add some brighter or darker shades. You can also experiment with other kinds of clouds. Some example items would be from Backgrounds-Sky and Backplane-Auras. While I’m not the best at backgrounds, here’s some example pictures where I did that myself: http://fav.me/d9zls4y http://fav.me/d9uxz0c
Other than that, I’ve got no real complaints. Keep it up!
SulemanParticipant@Magnus Maximus: Haha, thanks! My initial pitch of my character to the gamemaster went something along these lines: “I know you’re running a fantasy game here, but would you mind if I just straight up played Namor?”
He let me, and the rest is history. The game didn’t last too long, but it was fun. Would have loved to explore her people more.
SulemanParticipantThe guy in New Mutants is Sunspot, slightly different guy. Not that it matters.
So can he turn these powers off? If these armor pieces absorb that much light and heat from him, they’re probably gonna be very hot themselves, afterwards. So, if he were to turn off his powers while still wearing the armor, he might get burnt…
…This is why we shouldn’t think too deeply about superpowers.
SulemanParticipantGreat effects! I like how you essentially made them part of the costume, in a way. Also, nice minimalistic design, both memorable and powerful.
Kinda reminds me of Sunfire’s design in Marvel’s “Age Of Apocalypse”:
SulemanParticipant“Right” is relative, dog. We all have our own ways of thinking, that’s how art works. I just happened to introduce mine here.
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