Suleman

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Viewing 15 posts - 76 through 90 (of 492 total)
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  • in reply to: SprocketSauce's Extremely Intermittent Archive #147596

    Suleman
    Participant

    Neat! Really stylized and original.
    I’d like to see more of your older ones if you’ve got them.

    in reply to: Suleman's creations #147581

    Suleman
    Participant

    This was the first lady knight I ever made, and she was goofy as hell. The goofier and simpler the design, the more elaborate I made the background.

    Anyway, goes to show how a design can be saved with some fancy color and shading work.

     

    For reference, here is the original from way back in 2014.

    in reply to: Gjc6664's Superverse #147572

    Suleman
    Participant

    For advice on the nose (literally), I recommend swapping the colors. Right now, it sticks out from the rest of the face (heh) in a bad way. The default color order for noses is just generally wrong, in my opinion. Could just be my personal taste, though

    As for shading, this is not a bad start. One important thing to remember is that Ember’s flames are also a light source! That will affect the rest of the shading. You can use the same circular gradients that you use in shading to add a glow to the flames, for instance. That will also mean that e.g. this guy’s lower arms will be brighter than his upper arms, since the lower arms are closer to the flames.

    in reply to: Suleman's creations #147557

    Suleman
    Participant

    Here’s a guide I made about making backgrounds in Heromachine. Comments, tips and questions are more than welcome.

    in reply to: Suleman's creations #147551

    Suleman
    Participant

    I should never ever revisit works from before I really practiced shading. This was a real pain to make, let me tell you.

    On the other hand, I think her background turned out alright!

    in reply to: Suleman's creations #147507

    Suleman
    Participant

    Another quick (NOT REALLY THAT QUICK) background for an old lady knight design, this time Lady Mammoth.

    in reply to: Show your work: Progress of a design #147487

    Suleman
    Participant

    You continue to amaze me. The way you constructed the pose from different body parts is pretty phenomenal.

    in reply to: Suleman's creations #147461

    Suleman
    Participant

    Gave Lady Anaconda a quick background as well.

    in reply to: Suleman's creations #147447

    Suleman
    Participant

    Similarly, a quick new background/foreground for Lady Buffalo. She can get pretty unpleasant once she’s got that helm on.

    in reply to: Suleman's creations #147442

    Suleman
    Participant

    Still haven’t made anything new, I’ve been lacking inspiration.

    I did make a simple background for Lady Turtle and gave her an imperial soldier cohort.

    This was for a custom Magic The Gathering card I was tinkering with.

    Lady Turtle

    If you wanna see the rest of the cards I’ve been playing around with, here’s a link for you.

    in reply to: PLANET AMS #146207

    Suleman
    Participant

    how exactly do you do the trench coat, been trying to do a trench coat similar to that one and saw this one thinking it would be simple to me, and I’m stuck so badly, please help… Also, by the way, you are the bomb, the best person I have seen so far using heromachine

    Which picture do you mean? The original Anchor by AMS, the art trade version I made, something else?

    I’ll post a quick breakdown about my version anyway, in case it’s what you were talking about. This is AMS’s thread so I’ll take it to a different thread, over here.

    in reply to: Show your work: Progress of a design #146206

    Suleman
    Participant

    A breakdown of the different parts in Anchor’s coat.

    The yellow part is the tail of the coat, simply a cloak from the Backplane section. The red parts were used to make the back of the coat, or the “hump”. The teal parts are the front of the coat. The blue parts are the shoulder pads (they helped hide how badly the parts fit together!). The  pink bits were used for the collar. The green ones are the sleeves (the bent elbows can be pretty tricky to get right).

    in reply to: Melmo44’s Creations #145556

    Suleman
    Participant

    I really like her pose! Very stable, really sells the weight of the weapon. Also, nice expression.

    in reply to: Show your work: Progress of a design #145450

    Suleman
    Participant

    Here’s how Anchor was made.

     

    Started out with an angled pose

    It didn’t work, at all, so I threw it in the trash. Just too difficult to find the right parts and adjust the clothing to fit the pose. So, switched to a symmetrical forward-facing pose.

    Added the tail of the coat. Found out that the color scheme makes the coat, the sleeves and the hair a bit difficult to figure out.

    Finished the clothing and figured out a close enough color scheme.

    Tweaked things all around and added shading.

    The pose still seemed off, the foreshortening wasn’t quite right. I decided to make the pose a little less extreme in order to fix his anatomy.

     

    And here we are! What we learned: You might end up scrapping all your work and starting over at some point, but it can be for the best.

    in reply to: Suleman's creations #145441

    Suleman
    Participant

    Thanks JR and Funkmachine! Glad to see you dig it.

    This thread is eating my posts again, I’m afraid. I made a guide and posted it at Deviantart:

    http://sulemania.deviantart.com/journal/Heromachine-3-Points-of-contact-682022690

     

    I tried posting it here but it disappeared after I edited it.

Viewing 15 posts - 76 through 90 (of 492 total)