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SulemanParticipantRegarding faces: I actually made a little walkthrough of how I construct heads and faces. See if it helps you!
Basically, what I recommend is using the items in Heads->Faces as a starting point. Place one of those on top of the head, adjust it until it looks good, then place Eyes, Eyebrows a Mouth and a Nose on top of the Face. Afterwards, remove the Face. What you will then have is an okay-looking face with proper proportions.
Regarding Merlin: As an ancient wizard, he should probably look a bit more mystical, a bit more intimidating. Maybe a hat covering his eyes, a less neutral expression, some magical stuff? It’s your design, those were just a few ideas I got. Again: Great job with the shading.
SulemanParticipantNice.
I’m guessing she’ll be jumping around a lot? Man, that hair will be flying all over the place.
SulemanParticipantThat looks really cool!
The pose is basic but the slight angulation of the torso means it still looks dynamic. Nice job with the highlights and shading, too. Design-wise, no major problems. However, since you wanted our ideas, I’ll give you some.
One thing that bothers me is that his face seems a bit too small for his head. The eyes, the nose and especially the mouth could be a bit bigger and a bit more apart.
The dragon on his t-shirt looks a bit separate from the rest of the design. It doesn’t fold where the t-shirt folds, for instance. Could you try and mask it onto his shirt, so that it looks more like a part of the shirt? You might be able to achieve the same effect by making a shirt with only line colors visible and putting that on a layer above the dragon symbol.
SulemanParticipantThanks, man! The whole perspective thing got started when I couldn’t find a good piece for the bar table. Here’s what my earlier sketch looked like:
In retrospect, I probably should have kept the pipe.
SulemanParticipantSo here’s the Ale-Drinking Wizard. She’s just here to have a pint. Don’t disturb her. Just. Don’t. They still haven’t gotten rid of the stains of the last idiot who tried something like that.
This was mostly just a perspective exercise. Not quite satisfied with it, yet. I have no art education or training, so I’m just improvising here. Bear with me.
SulemanParticipantThanks, guys! I still want to make more warrior and armor designs, but I’m looking for more ways to improve the general quality of my stuff.
Everyone: Could you give me some advice on how to improve my works? Is there something in specific that I could do better in terms of shading, design, posing?
I still don’t feel super comfortable doing backgrounds, I don’t have lots of ideas for them.
SulemanParticipant
SulemanParticipant
SulemanParticipantOkay, that’s really nice. The way you’ve shaded the colored parts, the general color scheme is cool and original, those shoulder thingies, that mask. So many wonderful details.
SulemanParticipantFantastic work! I don’t even know where to start.
SulemanParticipantExcellent composition! That reflection is really unique. So full of detail. Even the distortions and changes of color in the mirror are well thought out. Also, the spikes are delightfully gruesome. Great job.
There’s two things I think could be even better in the picture. The connection point between the wrist and the hand is a bit too obvious. Could it be hidden with some object or masked out somehow? Also, I can’t help but feel that her ear should be visible in the mirror from this angle.
These are incredibly minor nitpicks, though.
SulemanParticipantOh, how did I miss Fenix? That’s a really cool costume and a great color scheme! The face is also so well done.
SulemanParticipantFourth basic guide! This time, I go over how I construct faces, step by step.
You can find it here.
SulemanParticipantHmm. is the background all in Heromachine? If so, that was a lot of work.
That’s a great combination, I’d say. The composition of the characters is really neat, and while none of the characters have hyper-detailed costumes, with all of them in the same picture at once, there’s enough detail to catch your eye.
SulemanParticipantI made a second part of the basic shading guide. Check it out and tell me what you think!
EDIT: A third one!
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