Mad Jack

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  • in reply to: Mad Jacks Showroom #38134

    Mad Jack
    Participant

    @Stulte said:
    Fantastic group shot!

    Thanks! You can also see the individual characters when you open the spoilers in the tables… ;)

    @agatharights said:
    Ah! I absolutely love your designs and skill with character design, especially with your teams! Gorgeous work, man

    Thank you very much! Embarassed Laugh

    @ams said:
    Awesome group! More please….of your awesome groups.

    Thx! No problem – I got a ton of new inspiration when I joined deviantArt. Cool

    in reply to: Agatha’s Characters and Creations #38133

    Mad Jack
    Participant

    @agatharights said:
    She? He? I’m not really sure, don’t know the Croa’s gender dimorphism

    Well, since they are shapeshifters it’s very hard to tell them apart most of the time, but as in almost every reptilian species the female Croa are generally much stronger and bigger/bulkier than the males but also more sluggish – when not shapeshifted they aren’t real beauties but they make that up with brains and establishing the ruling elite in a matriarchy. While the males are more “flamboyant”, the women are simpler in their attire, have a darker skintone, no tail, a bigger mouth and more carnassials, but fewer “hair” (or whatever you want to call those tentacles on their heads). I also think that they really don’t need breasts since they aren’t mammals… ;)

    in reply to: Isia’s Images #38132

    Mad Jack
    Participant

    Nooooo … don’t walk into the light … come back to us … Surprised

    in reply to: Stulte’s stuff #38131

    Mad Jack
    Participant

    @Stulte said:
    Regarding the Custom Items Archive, were there any particular designs you had in mind?

    Nothing specific. It was just a general idea seeing how much thought you put in there… Smile

    Aged 16.

    16 and already such a full grown mustache? Is it the Haggis or what do they feed their children?! oO

    in reply to: 1ST LOOK AT BEN AFFLECK AS BATMAN….! #38073

    Mad Jack
    Participant

    Maybe it’s because I’m more of a Marvel fan than DC, but I have no problem with Ben playing Batman. I also liked him in Daredevil – in my eyes one of the best Marvel movies and imho much better as many people say it was … Confused

    in reply to: Mad Jacks Showroom #38071

    Mad Jack
    Participant

    @Hammerknight said:
    But it make you wonder when you have the same character from multiple dimensions all in the same place at once, what type of effect would it have on them?

    If the characters are anything like me, they would finally enjoy an intelligent conversation … http://www.heromachine.com/wp-includes/images/smilies/icon_wink.gif

    Anyway, here’s the next official US governmental metahuman team:

    The 1st Special Forces Operational Metahuman Enforcement Group (Airborne) (1st SFOMEGA), popularly known as Omega Force, is a U.S. Army component of Joint Special Operations Command (JSOC). Little is known about this unit, as it is still subject to confidentiality, but Omega Force’s primary tasks are counter-terrorism, direct action, and national intervention operations whenever metahumans are involved, although it is an extremely versatile group capable of conducting many types of clandestine missions, including, but not limited to, hostage rescues and raids.

    For more details read on here:

    While 1st SFOMEGA is administratively supported by USASOC, it falls under the operational control of JSOC. Omega Force and its Navy counterpart, the Navy Seals Team “Bastards” (Biological Advanced Special Tactics and Actions Reconnaissance and Defense Service – part of the Naval Special Warfare Development Group), are the United States military’s primary metahuman units. The Central Intelligence Agency’s highly secretive Metahuman Activities Division (MAD – a paramilitary metahuman task force) often works with – and recruits – operators from Omega Force.

    The Omega Force, together with the “Bastards”, is the only association of the U.S. armed forces, which is primarily oriented towards the fight against metahuman terrorists (especially on airplanes and in urban environments).Its always secret missions include special operations behind enemy lines like the targeted killing of individuals, intelligence collection, asymmetric and unconventional warfare as well as direct combat missions. Unlike the Delta Force, the Omega Force is also deployed domestically, which was approved by a special presidential decree since the use of military force in-country is normally forbidden by the Posse Comitatus Act.

    Virtually all information about the unit is highly classified and details about specific missions or operations generally are not available publically. However, details of some operations have become public knowledge. A number of sources suggest the squadrons strength ranges from 75 to 85 personnel. The squadron is broken down into three troops — one recon/sniper troop, and two direct action/assault troops — that can operate either in teams or in groups as small as four to six men. Part of the unit (shown in the picture below) is in constant combat readiness and while its official task description is vague, it includes fast, precise operations with wide-ranging skills. The Omega Force is is said to be able to proceed as unobtrusive as no other U.S. unit.

    Each trained Omega-Force Soldier holds at least the rank of a sergeant and is called “operator” within the unit. The term was first used by Delta Force to distinguish between operational and non-operational personnel assigned to the unit and later also adopted by Omega Force. Upon entry into the Delta Force, the personnel file of the soldier is removed from the employee archive of the Army, so he officially does not exist anymore within that organization. His master data are listed only in the Department of the Army Security Roster.

    A special feature is the fact that the operators plan their specific assignments themselves. Commanders and staff managers only predetermine the mission objectives, while the tactical planning rest on the task forces themselves. This principle of mission-type tactics serves the elimination of the so-called “Rambo syndrome”, meaning the planning of unnecessarily lossy, too complicated, or not realizable missions. This is intended to promote prudence and professionalism and avoid unnecessary profiling efforts.

    The headquarters of the Omega Force is the military base Fort Bragg in North Carolina and the entire area of the base occupied by it is particularly secured and accessible to outsiders only with special permission. The air transport of the Omega Force is mainly provided by the 160th Special Operations Aviation Regiment out of Fort Campbell, but thanks to teleporter on the team Omega Force often pass on their services.

    OmegaForce_pv.png

    The team members from bottom left to top right:

    INTERFACE
    Interface_pv.png
    Real Name: Jason Clancy
    Affiliations: 1st Special Forces Operational Metahuman Enforcement Group (Airborne), U.S. Army
    Powers: Jason has the power to mentally and physically interface with computers, data, IT Networks, internet and world wide webs, allowing him to download and gather any information as well as to manipulate and control technology and technological constructs, computers, robots, hardware and other devices he is connected with. He is able to sense data-streams other digital things invisible to normal humans and to interact with the digital plane without the use of technical equipment.
    .
    Headshot:
    Interface_hs.png

    ANIMAL
    Animal_pv.png
    Real Name: Dennis McGuire
    Affiliations: 1st Special Forces Operational Metahuman Enforcement Group (Airborne), U.S. Army
    Powers: Dennis has the ability to purposely transform into an anthropomorphic wolf-like creature at will. In this form he gains the characteristic traits of a wolf, including heightended senses and stamina as well as strength and speed far beyond those of normals wolves or men. Although he is influenced by some wolfen instinct when transformed, he keeps his human mind and gains razorsharp claws and fangs.
    .
    Headshot:
    Animal_hs.png

    CROW
    Crow_pv.png
    Real Name: Hank Crowley
    Affiliations: 1st Special Forces Operational Metahuman Enforcement Group (Airborne), U.S. Army; Project M.I.S.F.I.T.S.
    Powers: Hank posseses a pair of bird-like wings attached to his arms along with the matching hollow airfilled bones who gives him the ability to fly with a natural winged flight limit (95 miles per hour) and great aerial maneuverability. However his capacity for flight doesn’t seem to come just from his wings and his bones, since he can even hover in place whithout having any motion. Furterhmore Hank can see in absolute darkness and has a sonic scream at his disposal that can reach 300 decibels, which is enough to make a person’s ears start bleeding – even if they’re not directly attacked. With this potent ability he is able to damage and stun foes or objects, to the point of shattering metal.
    Origin:
    Hank Crowley was a common soldier serving in a unit stationed at the undiclosed military facility Area X in Roswell during the “Days of Annihilation” following the attack of the alien “Harvesters”. When Dr. Hayden Creed (by this time imprisoned and under ward by the United Stated) needed experimental subjects for a trial involving the Xenogene, Hank volunteered himself after tests on the staff had showed that he had the gene in question.

    After a series of several medical treatments Dr. Creed actually managed to activate Hanks dormant Xenogene, which led to the development of a synthetic Xenogene-activator, and this in turn ultimately to the “Awakening” event, when 0.5 percent of the world’s population developed simultaneously super powers in consequence.

    Hank later continued to work at Area X, but now as head of “Project M.I.S.F.I.T.S.” (Metahuman Intervention & Support Facility with Integrated Training School) – a government-owned school / training camp for superhumans who just discovered their abilities

    He is also a high-ranking member of the 1st Special Forces Operational Metahuman Enforcement Group Airborne (1st SFOMEGA), popularly known as Omega Force, a U.S. Army component of Joint Special Operations Command (JSOC) which is subject to confidentiality and whose primary tasks are counter-terrorism, direct action, and national intervention operations whenever metahumans are involved.
    .
    Headshot:
    Crow_hs.png

    LEECHER
    Leecher_pv.png
    Real Name: Matt Tucker
    Affiliations: 1st Special Forces Operational Metahuman Enforcement Group (Airborne), U.S. Army
    Powers: Matt has the power to absorb the health and life of others and make it his own in order to increase his health and vitality up to a point of absolute invulnerability or even immortality. If his target has a superpower, he can absorb them as well, but without using the power himself. Instead he can temporary transfer the power to somebody else or power up the abilities they already have with the extra energy he obtains from metahumans.
    .
    Headshot:
    Leecher_hs.png

    ZERO
    Zero_pv.png
    Real Name: Raymond Boone
    Affiliations: 1st Special Forces Operational Metahuman Enforcement Group (Airborne), U.S. Army
    Powers: Ray is surrounded by a “nullification zone” that enables him to negate and nullify every concepts, powers, universal definitions, laws and boundaries making him immune to everything and anything. He can cancel out the superpowers of others, short-cut any electrial energy, dispell magic incantations, absorb the kinetic energy of any object in his vicinity, and channel his aura into blasts to reach a higher range.
    .
    Headshot:
    Zero_hs.png

    DRAGONFIRE
    Dragonfire_pv.png
    Real Name: Corbin Dillard
    Affiliations: 1st Special Forces Operational Metahuman Enforcement Group (Airborne), U.S. Army
    Powers: Corbin is able to create, shape and manipulate fire with a heat up to 1600 °C (2912°F) causing the rapid oxidation of a material in the exothermic chemical process of combustion and instantly melting of anything he touches. He can generate flames of any intensity – releasing heat, light, and various reaction products – and shape them in any manner he desires.
    .
    Headshot:
    Dragonfire_hs.png

    MONSTER
    Monster_pv.png
    Real Name: Kyle Whitman
    Affiliations: 1st Special Forces Operational Metahuman Enforcement Group (Airborne), U.S. Army
    Powers: Kyle has the power to transform into a giant monster of incredible power with the capacity for virtually limitless physical strength by absorbing and catalyzing radiation and other energy to magnify his extraordinary strength significantly above his standard. In addition to great strength, his transformed body possesses a high degree of resistance to physical injury due to impervious and extremely dense skin, muscle, and bone. Despite his humongous stature, Monster is very agile and fast, and once he begins to advance in a certain direction, it is almost impossible to halt his movement.
    .
    Headshot:
    Monster_hs.png

    SPEED DEVIL
    SpeedDevil_pv.png
    Real Name: Warren Pine
    Affiliations: 1st Special Forces Operational Metahuman Enforcement Group (Airborne), U.S. Army
    Powers: Warren has an extremely accelerated metabolism that allows him to move and run at a supernatural speed of 770 mph which is just below sonic booms. While he has sufficient energy reserves that enable him to run at this average speed for an unknown amount of hours and his body is adapted towards most of the rigors of high-speed running, his power is not without any ill effects however. To compensate the friction at high speed travel he needs a special frictionless costume and a ventilatory support that helps him to breath.
    .
    Headshot:
    SpeedDevil_hs.png

    MINDWARP
    Mindwarp_pv.png
    Real Name: Dylan Cassidy
    Affiliations: 1st Special Forces Operational Metahuman Enforcement Group (Airborne), U.S. Army
    Powers: Dylan is able to read thoughts, project and broadcast his own thoughts, as well as affect the minds of humans and animals with higher order intelligence (such as dolphins, ravens or dogs). Additionally he can project a psychokinetic energy that enables him to levitate objects, propel or manipulate them however he wishes, lift himself and move through the air to simulate flight, stimulate individual molecules to create heat, generate concussive force as blasts or bursts, and create protective shields.
    .
    Headshot:
    Mindwarp_hs.png

    WHITEOUT
    Whiteout_pv.png
    Real Name: Jordan Ridley
    Affiliations: 1st Special Forces Operational Metahuman Enforcement Group (Airborne), U.S. Army
    Powers: Jordan is able to reduce the kinetic energy of atoms, thereby lowering temperature, and capable to generate and project snow. Using a combination of cold, winds and snow he can create blizzards of varying power and even manipulate water into a solid frozen state as an ice armor around his body. One side effect of his powers is that he can give off a bright flash of blinding white light that effectively leaves his opponents temporary snow-blind.
    .
    Headshot:
    Whiteout_hs.png

    RIFT
    Rift_pv.png
    Real Name: Harrison Hurt
    Affiliations: 1st Special Forces Operational Metahuman Enforcement Group (Airborne), U.S. Army
    Powers: Harrison can create teleportational “wormholes” from one location to another which can be used for both observation and transport of yet to be determined amount of mass. As a skilled strategist/tactician Harrison can also use his portals offensively and quite powerful as a spatial attack and to enhance his movement speed and distance coverage or instantly acccess various items like weapons in a faraway storage. While his warp tunnels normally just traverse space, they can also cut across time when Harrisons powers are strikingly increased by Leecher. When this happens, he can even travel between different dimensions and universes and cross over different planes of existence or travel across various forms of reality.
    .
    Headshot:
    Rift_hs.png

    FALLOUT
    Fallout_pv.png
    Real Name: Flynn Bowen
    Affiliations: 1st Special Forces Operational Metahuman Enforcement Group (Airborne), U.S. Army
    Powers: Flynn can generate nuclear radiation that can be used to melt objects, release electromagnetic pulses to disrupt technology and even lead up to the point where he can cause nuclear explosions of varying force. With immense focus this ability can also allow him to influence the strong force which holds together atomic nuclei, and to make objects disintegrate through direct contact or make protons/neutrons from the environment temporarily incorporate into chemical elements and vice versa. But in order to prevent a catastrophe, Harrison has to stay very focused the whole time he uses his powers in such a higher degree.
    .
    Headshot:
    Fallout_hs.png
    in reply to: RobM’s Machine Works #38059

    Mad Jack
    Participant

    Very nice character – I can imagine her daring adventures to occur in the weirdest places … ;)

    Isabel-Intrepid-Amid-the-Rings.png(sorry – couldn’t resist) Laugh

    in reply to: DiCicatriz- Mi propia realidad #38058

    Mad Jack
    Participant

    Great writing + wonderful designs = DiCicatriz (’nuff said)… Cool

    in reply to: PLANET AMS #38057

    Mad Jack
    Participant

    Great character! Seeing his attitude/air I wonder what his actual rig would look like … “Monster Truck” I’m thinking … ;)

    @ livewyre: I hope we’ll see something new from you soon. :D

    in reply to: Herr D's CFLs #38055

    Mad Jack
    Participant

    Yeah – those kitschy figures of animals really are repulsive! … *wait* … Wasn’t that what you meant? Oo

    in reply to: CantDraw Gallery of Bad Art #38054

    Mad Jack
    Participant

    Congrats! I always thought mimes were spooky, but know I’m downright scared of them because of you. Hope you’re glad… Cry

    .

    Wink

    in reply to: dblade's Whiz Bang Item Dispenser #38053

    Mad Jack
    Participant

    Call me a fusspot, but the name is neither Smeagal nor Smeagle but Sméagol. I know, sometimes I can be a real inch pincher … Wink

    Aside of that I wonder why that picture was posted in the first place. I don’t see anything in it that would make a good item and if you want the character itself, you can put it relatively easily together with the existing items! Confused (I hope that didn’t sound too harsh.)

    in reply to: Suleman's creations #38051

    Mad Jack
    Participant

    That fighting pose is really nice – but I actually liked the “vampire monk” bald head the best. That with a few nice black tattoos on his chest would have looked very aweseome I think. Just my two cents … :D

    As for Lady Tiger and her diffidence: Well – what must be, must be. It’s not like we don’t deserve it. ;)

    in reply to: Stulte’s stuff #38050

    Mad Jack
    Participant

    Really nice concepts you have there! If you are in a generous mood you could share them in the Custom Items Archive – I’m sure some users here would be very grateful for that … :D

    @Stulte said:
    Prosthetic-limb-3.PNG
    For some reason it just looks shorter than it actually is. If that makes sense.

    I think that’s because of the two items I tagged below. They make the arm look shorter – especially the shoulder-item which seems to me as it’d be a tad too large … ;)
    Prosthetic-limb-3.PNG

    in reply to: Agatha’s Characters and Creations #38049

    Mad Jack
    Participant

    She looks a little like a greenhorn for a cowgirl, but very nice. Well done! :D

Viewing 15 posts - 346 through 360 (of 692 total)