Blastmasterism324

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Viewing 15 posts - 16 through 30 (of 67 total)
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  • in reply to: Blastmasterism's Big Gallery #167621

    Cade Vanderbilt/Ammonite: Before he was a Seafarer, Cade Vanderbilt was the supervillain Ammonite. A victim of circumstance who lost everything he had through a string of bad decisions and pure bad luck, he turned to crime in a desperate attempt to gain some stability in his life, only to find himself in the clutches of the same organization who turned Wilbert Hiller, Sergio Garfield, and many unfortunate others into their living weapons. Cade emerged from their experiments with power only a fingersnap away, but completely and utterly mute.

    Cade now finds an outlet to vent his frustrations in targeting coastal settlements and trade routes, but even he finds himself disturbed by the increasingly ruthless orders his superiors give him. One day, he fears he will eventually be made to do something so much worse than attacking cargo ships.

    Ammonite’s Toolkit (superpower) is generating the body colossal sea monster around his himself and controlling it from a cocoon of flesh within the creature’s brain; the beast resembles the extinct mollusk serving as his namesake. Cade gains astoundingly powerful durability and strength when in this form, but he can only transform twice a day and can only last in his monster form for approximately 12 hours.

    The price for Ammonite’s powers was his voice, rendering him completely unable to speak.

    in reply to: Blastmasterism's Big Gallery #167175

    These are great, man. Say . . . Stokes doesn’t have a sister, does he?

    Thank you! Nah, he’s an only child. Why?

    in reply to: Blastmasterism's Big Gallery #167060

    ???/Patriarch: A gigantic, cannibalistic lion-man known for his terrifying strength as much as he’s known for his savage temper and brutality, Patriarch is an enigma who wanders Atlas, promising the downtrodden, hopeless, and unfortunate the protection the hero community couldn’t give them. Beneath his aloof but caring demeanor, he is a sadistic predator who has groomed the defenseless into forming a cult around him, having his hopeless followers commit acts of “worship” that range ANYWHERE in the spectrum of depravity; from robbery, to murder, to butchery, to even cannibalism, all in the name of their bestial savior. Worse, even THEY aren’t safe from his sudden bouts of animalistic rage, and he’s even willing to use them as meat shields, sending them to their deaths while he sits back and watches as his enemies get to him. Unfortunately, this isn’t because of cowardice; Patriarch barely considers most heroes worth his attention, and when they FINALLY confront him face to face, they are in for a nasty surprise; Patriarch is a savage and enormously strong fighter, willing to use every dirty trick in the book and sheer brute force to come out on top of the fight.

    Patriarch is a 9-foot tall beast man with the traits and abilities of the animal he is based on. His fingers are tipped with retractable claws capable of carving through thick metal with ease, and is incredibly fast and agile despite his size; when running on all fours, he can move at speeds up to 75 miles an hour. All five of his senses have been enhanced past the point of human perfection and he can see via night vision. However, his greatest weapon is his strength; he’s capable of tearing through tanks and buildings with absolutely no effort, and he is one of the few people on Atlas capable of matching a vampire in a fight.

    The price for Patriarch receiving his powers is widely believed to be his humanity, explaining his increasingly brutal treatment of the people under his “care”.

    in reply to: Blastmasterism's Big Gallery #167059

    Thanks!

    in reply to: Blastmasterism's Big Gallery #166569

    Roxanne Everhart/Fire Glider: A child prodigy who grew up in the absolute WORST environment. At 16 years old, Roxanne Everhart was already showing the first signs of a future genius, skipping three grades and working on several technological breakthroughs; all she needed was an environment that nurtured her development. Instead, by some cruel twist of fate, her genius went unrecognized and she ended up in the infamously terrible Oak Hills Conservatory school, where she suffered relentlessly vicious bullying from her classmates and even her teachers; her rage grew, and grew, and finally flared when her classmates burned down her house and hospitalized her mother. Seeking revenge, she accepted the offer of a mysterious organization, desperate for ANY chance at revenge; their experiments transformed her into a living surge of heat, contained within a mechanical suit, taking away the last of her empathy and breaking her completely.

    Now, Everhart takes to the skies as Fire Glider, riding atop the fruit of her technological genius and incinerating anything standing between her and “justice”. Dorky and chipper on the outside and a cold, remorseless psychopath to her core, she has dedicated her life to hunting down the students and teachers of Oak Hills Conservatory. She’s already caught up to several of them, and those who survive live in utter fear; they know the torture, beatings, and burnings are the absolute LEAST of what she has in store for them…

    Fire Glider is a Paradigm who constantly generates extreme levels of fire and heat, forcing her to wear an armored containment suit at all times. She can only take it off when sleeping and must sleep in a personalized room made to withstand the heat. The suit is equipped with a pair of wrist-mounted vents that, when opened, blast unending jets of pressurized fire. The suit also enhances Everhart’s strength to a superhuman degree, to the point she can tear bunker doors off their hinges with ease. Her characteristic glider, her finest invention, is a cutting-edge flying machine that can withstand its owner’s full 500-pound weight, while still remaining fantastically maneuverability and speeds reaching up to 120 MPH. The glider is equipped with a number of defensive and offensive capabilities, such as railguns and the ability to drop firebombs.

    The price for Fire Glider’s powers was her empathy; losing it was the final straw that turned her into the sadistic monster she now is.

    in reply to: Blastmasterism's Big Gallery #166567

    Victoria Valentin/Blackout: A former intern at a law firm and originally a kind, innocent, and gentle soul who nurtured the growth and bonds of everyone around her, Victoria Valentin has now been reduced to a soulless husk of her former self, the loss of her emotions freeing her from moral constraints and giving her free reign to do whatever the hell she feels like; at times she is merely an enforcer to whomever pays her best, other times she is a bank robber… and at other times, she is a threat that requires more than one hero to deal with. Incapable of feeling emotions like hate, anger, sadness, or happiness, she slowly but surely builds a reputation as one of the most dangerous supervillains to walk the face of Atlas.

    Blackout has the ability to absorb any type of energy into herself, such as electricity, kinetic energy, life force, and so on. Once she has stockpiled enough energy, she releases it out of her as a devastating EMP burst capable of shorting out anything within a 180 meter radius. She is incredibly vulnerable to bright light, and thus tends to operate mainly at nighttime.

    The experiments that gave Blackout her powers stripped her of her ability to feel emotion, turning her from a kind and loving woman to the empty shell she is in the present.

     

    in reply to: Blastmasterism's Big Gallery #166565

    Alright, with the lockdown and now finishing my semester from home, I should have a bit more time for posting my work. 

    Sergio Garfield/Voltage: Once a construction worker and a loving family man, Sergio Garfield’s experiences with the same organization that changed Sgt. Hardshell has reduced him to a giggling and rambling mass of crackling electricity, incapable of speaking in coherent sentences or even recognizing where he is or what he’s doing; he’s torn down buildings, shorted out cities, fried hundreds of people in his chaotic, frenzied rampage across Atlas, and the potential he becomes a global threat increases by the day. He is often used as an attack dog by other super villains, as his severe… mental imbalances leave him vulnerable and ripe for manipulation.

    Voltage has the ability to generate and control electricity. He can control the number of volts he discharges, ranging from just one to a maximum of 60,000,000; either he releases it as a bolt of energy or from his fingertips. His body also acts as a “transformer” of sorts, as he can channel electrical power through his body and even stockpile it within himself. Voltage is also capable of flight by propelling himself across electrical fields, and can disperse himself into pure electricity and use electrical connections as a transport/escape route.

    The experiments that gave Voltage his powers also cost him his sanity, leaving him so mentally imbalanced that he is incapable of recognizing his wife, three kids, and friends ever again.

    in reply to: Blastmasterism's Big Gallery #166384

    Alright, NightLighters and Seafarers are done. I’m gonna start uploading villains now, this is where I started improving on my posing.

    Wilbert Hiller/Sgt. Hardshell: A former soldier who came home shell-shocked by the things he saw and did overseas. After receiving treatment for his trauma, he settled into a job as a schoolteacher, thinking he had moved on from his experiences… only to accidentally kill one of his students during a PTSD attack. With his marriage dissolved and nothing left, he agreed to become a guinea pig for a mysterious organization’s experiments in hopes it would save him financially. The treatment transformed him into a hulking, turtle-like beast, the mutations iron-maidening him within his own body and leaving him slowly going insane from the pain. Driven by hunger and hate and rage against the world, he now wanders the sewers and slums of Midnight City in search of food (mostly people) and leaves bloodshed wherever he goes; the best way to tell when he’s nearby is the soft clinking of his chains, and the rambling mutterings of soldier protocol and his dead student’s name, repeated over and over again…

    Sgt. Hardshell has all the characteristics of the animal he’s based on; he can pull his head and limbs into his shell for defense, and the shell itself is virtually impenetrable against firepower from guns, cannons, and turrets alike. He is capable of staying underwater for days at a time and is an incredibly adept swimmer despite his size, and he has enough raw physical strength to lift over 600,000 tons of solid material.

    in reply to: Blastmasterism's Big Gallery #166327

    All Seafarers have been uploaded! Please enjoy this group shot of them:

     

    in reply to: Blastmasterism's Big Gallery #166326

    Torah Lindholm/Glaciation: The Silent Sunrise’s boatswain and battle strategist, the tallest woman on board the ship, and proof that sometimes, OCD doesn’t mix well with the superhero career. A calm and collected woman dedicated to organized logic, her uptight personality and dedication to order and cleanliness has rubbed many of her teammates the wrong way. She’s also not too fond of the unexpected and sudden; it can cause her a full-on freakout if it’s unexpected enough. It doesn’t help that Siren, who is disorder given a physical body, has set up shop in the cabin right next to hers; being next-door neighbors with the unhinged mermaid pisses Torah off to no end.

    In spite of this, Torah does recognize the state her relationships with her teammates are in, and when off-duty, she makes an effort to try and relate to them on a personal level. It may usually end with her getting caught in the middle of a fight between Leviathan and Maelstrom, but she’s trying.

    Torah Lindholm/Glaciation can freeze large amounts of seawater and manipulate the resulting ice for a variety of uses; one popular use is to create several melee weapons or even ammunition for the ship’s cannons. She is powerful enough to form colossal icebergs and telekinetically use them to crush enemy ships between walls of ice. She is unable to manipulate pre-existing icebergs beyond melting them, which comes in handy when the Seafarers arrive to rescue ships trapped in ice.

    Glaciation’s motif is the idea of ships getting frozen in arctic seas, in accordance with the Seafarers representing an aspect of the sea.

    in reply to: Blastmasterism's Big Gallery #166324

    Arthur Stokes/Man-O-War: A former mercenary and bounty hunter now working as the Silent Sunrise’s primary lookout. Still an outlaw at heart, Arthur Stokes lives by the philosophy that rules are made to be broken. If there are laws, he’ll go out of his way to break them. If something isn’t tied down, he’s taking it. His ideology has earned him a reputation as a wild card among his team, and the people on said team itself have lost track of the times they’ve had to drag him out of a situation of his own making; it leaves them annoyed at best, and at worse the captain screaming at him. But all of them understand Stokes genuinely doesn’t mean harm; he just finds laws stifling. It helps that he’s a genuinely welcoming Seafarer who will gladly take the younger generation under his wing and promise them adventures and rewards of treasure that he follows through on, and his jolly, devil-may-care attitude ensures it’s hard to stay mad at him for too long.

    Arthur Stokes/Man-O-War is a human-jellyfish hybrid who can generate massive amounts of electricity from his own body and manipulate for both offense and defense. He is well known to stick his hands in the water and electrocute any pirates wading their way to shore, and he is capable of choosing how much voltage he releases; it can range from a mild static shock to searing flesh clean off the bone. He is capable of staying underwater for an infinite amount of time and no longer needs to sleep or eat, making him an ideal candidate for the ship’s crow’s nest. Man-O-War has two primary weaknesses; he can only manipulate electricity he himself creates, and is a notoriously slow swimmer.

    Man-O-War represents an unconventional aspect of the sea; he emulates the Stingsilk, a jellyfish-like creature that lurks off the coast and preys on anyone who gets too far out to sea, and is capable of devouring great white sharks and even orcas.

    in reply to: Blastmasterism's Big Gallery #166323

    Wanda Bryant/Rockweed: A deckhand who works alongside Flotsam and Jetsam, and the Seafarer you can expect to see the least. A sufferer of crippling social anxiety and a recluse who spends most of her time in her cabin when not needed; she’ll be the first to leave the dining hall when the Seafarers eat together and will blush and hide her face when directly interacted with. Despite her overwhelming shyness, she’s not entirely closed off to relationships; she has established a close father-daughter bond with fellow teammate Man-O-War and is surprisingly close friends with the crew’s resident rule-sticker Glaciation. The more she emerges more from her shell, the more the Seafarers realize the girl has one of the kindest and most empathetic hearts on the entire ship.

    Wanda Bryant/Rockweed is capable of manipulating seaweed, kelp, and various other marine plants; when in an area with a large amount of sea plants, she becomes a force of nature who can ensnare, trap, and drag down opponents with thick chains of seaweed. She is also known to create large “rafts” of seaweed when the Seafarers aid a wrecked ship. Finally, Rockweed is able to breath underwater for a short period of time, allowing her to remain somewhat out of reach during battle.

    Rockweed emulates the feeling of a piece of seaweed wrapping around one’s foot when in the water, in accordance with each Seafarer representing an aspect of the ocean.

    in reply to: Blastmasterism's Big Gallery #166322

    Silas Steinberg/Maelstrom: Bilge’s closest friend, lab partner, and one of the most dedicated Seafarers to ever live. He is also a frenetic, and high-strung paranoiac with a hair-trigger temper and an obsessive need to worry and overthink every last detail, every possibility. He absolutely hates traitors to the core of his being, but the one thing he hates more than that is his supervillain-turned-teammate, Cade Vanderbilt/Leviathan. As far as Steinberg is concerned, Vanderbilt will turn tail and betray the Seafarers the minute it suits him, and not even the reassurances of his teammates of Vanderbilt’s goodwill will sway him from his obsessive hatred; though it’s only rumors, many believe that Steinberg’s vendetta against his teammate has something to do with the city Cade dragged to the bottom of the sea. Despite this, Steinberg does understand who his friends are and will do everything he can to keep them and any innocents out of the line of fire; when properly convinced, he is even willing to save his eternal arch-rival from harm, even if he spends most of it complaining.

    Silas Steinberg/Maelstrom can manipulate ocean currents to create whirlpools, the size and strength of which depend solely on the ocean depth; shallow waters will only destroy some rowboats, while deeper areas enable him to create vortexes gigantic enough to devour entire fleets of pirate ships.

    Maelstrom emulates the myths of giant whirlpools devouring ships, in accordance with the Seafarers each building a motif around an aspect of the sea.

     

    in reply to: Blastmasterism's Big Gallery #166321

    Thanks bud 🙂

    Kraken’s Widow is particularly t–uh, well done. [blushes blue for a moment]

    Heh, I know. She’s a stunner for sure 🙂

    in reply to: Blastmasterism's Big Gallery #166098

    Gideon Levi/Bilge: The crackpot inventor of the Seafarers. Bilge is an excitable, eccentric, and eternally curious manchild obsessed with tinkering and building new and increasingly bizarre gadgets, and is happy to babble on and on and ON about his most recent device… when it works. He’s both the Seafarer’s most valuable asset and their biggest problem; for every one gadget that works and guarantees victory for his team, there’s three more that will blow up in his face and set his lab on fire. Bilge is also the medic for the Silent Sunrise, and it’s here where he gets to show off his more compassionate and nurturing side.

    Bilge is the subject of affection for fellow Seafarer Marcie Gordon/Siren. While he is aware of her feelings for him, Bilge is terrified of her because of her forceful and even violent personality.

    Bilge has the ability to manipulate rust and sea salt and solidify it into a variety of different shapes; he typically uses the power to create models of his latest gadget, but can also use it offensively, telekinetically creating barriers or spikes from the water. He is also equipped with a cybernetic eye equipped with night vision and telescopic vision.

    In accordance with each Seafarer representing an aspect of the sea, Bilge represents rust and saltwater eating away at ship hulls and wharfs over time.

     

Viewing 15 posts - 16 through 30 (of 67 total)