Black Griffin

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  • in reply to: Hero Of The Month Nominations and Poll for April 2012 #3928

    Black Griffin
    Participant

    Kings fear my dreadful might,
    All men who face me die of fright,
    A spool of golden light,
    My only hope in my plight,
    Am I a beast to be confined to this night,
    Or just a victim of fate’s cruel slight.

    http://www.heromachine.com/wp-content/legacy/forum-image-uploads/black-griffin/2012/03/hm3-beta-1.png

    in reply to: MONSTER MASH #3904

    Black Griffin
    Participant

    Ok so if you go Here and read the story that goes with my giant, you find find out there is a powerful demon being held back by magic.

    so here is my question: this is my prototype Demon
    Other.png

    do you think this would challenge a club using, magic wielding giant? or should i beef it up some? (they are around the same size)

    in reply to: OPERATION: DO MY DIRTY WORK #3872

    Black Griffin
    Participant

    This didn’t turnout how i wanted but I’ll share it anyways
    Panzzer.png

    in reply to: Vampyrist’s Corner #3838

    Black Griffin
    Participant

    Thanks for the complement on my thread Vamp. I’m a huge fan of your creations, you always seem to be pushing the envelope in unexpected ways, so a complement on that silly stone means alot.

    in reply to: World-Building: Heimleikr #3834

    Black Griffin
    Participant

    I really thought I would start writing about the different countries, their cultures, rulers and the likes after I finished the information on Magic and Religion. But this story of the Giant Mage couldn’t wait, I didn’t wantt to forget it.

    Krikta Bjargsteinn; the Giant Mage, the first and last of his kind, creator of the Jewel of Thought and Word, and Guardian of the Opening.

    Krikta was born and raised in the early days of the second age, The Age of Growth. He was largely unaware of his talents until his 139 Change-Year, where his power manifested in the surprising way of burning his mates clothing to ashes and then flooding their dwelling with sea water.

    It took roughly another 100 Change-Years for him to gain even the most basic amount of control of the Natural magic that coursed through his veins. Over the next batch of centuries Krikta sought more than control of his ability but also away to streamline it into a more controllable state.

    His first experiments involved attaching the magic to himself to be drawn upon by couscous thought, while successful those experiments left him with scares, physical ailments and terrible damage to his metal state.

    It wasn’t until his 500 Change-Year where he thought to attach the magic to a stone instead of a living creature. That is how the Giant’s Jewel, source for Thought and Word magic, was born.Using this new magic He prolonged his life to the point of immortality, laid tons of enchantments, and wrote more books then the mortal mind can comprehend.

    In the early days of the 6th Age Demonic magic appeared and with it a host of problems, problems that Krikta took it upon himself to solve. What, he was a ancient being whose done everything there is to do, why shouldn’t he use his powers to play god.
    It was in the southern mountains of Heim where he discovered the most grievous misuse and mistake made with Demonic magic, a group of crazed magic users were attempting to rip a hole in the world to let in a Demon of enormous power.

    It was then the first mortals saw Krikta, the first mortals since the second age, it was also then that Krikta used the full amount of Natural and Thought magic he had at his disposal. The Opening was already big enough to let the Demon slip through, so instead of closing it, he sealed it, pumping as much magic through himself and his stone he placed a shield over the opening, trapping the Demon between the other place and the mortal world.

    To date Krikta still sleeps beneath the Heim mountains, barely keeping the Opening sealed off and fighting a battle that cannot be won, only delayed.

    http://www.heromachine.com/wp-content/legacy/forum-image-uploads/black-griffin/2012/03/Sleeping-Giant.png

    Now I just need to make a image of the King of Other, Name i’m going to give the Demon.

    in reply to: MONSTER MASH #3833

    Black Griffin
    Participant

    Your first post on this forum Str00 and you open with a killer composition, welcome, I look forward to seeing more from you

    in reply to: MONSTER MASH #3793

    Black Griffin
    Participant

    I’ll see if i can dig one up too. your creature would be terrifying if it was the size of a person…but that big, well, then its a godslayer, give it a story and I would nominate it for whenever the next HOTM is.

    EDIT: I hope thats not a creature you put in your DnD games, because that would be overkill for your poor players.

    in reply to: Word Association Game #3788

    Black Griffin
    Participant

    Time

    in reply to: World-Building: Heimleikr #3785

    Black Griffin
    Participant

    I’m special, I get two Welcomes http://www.heromachine.com/wp-content/legacy/forum-smileys/sf-cool.gif

    UPDATE: The races I’m starting this world with is done.

    Types of Magic and its Users:
    Natural.
    Natural Magic is only used by Wild Elves and the now dead Dragons.
    Its source is something like the wellsprings, but far more secretive.
    Natural magic isn’t controlled, it responds to the the powerful will of the user and often in unexpected ways

    Thought and Word.
    this is the most common and easiest to control type of magic.
    it comes from the Giant’s Jewel, a magical object created by the only known giant to use magic. (the Jewel is lost, is thought to be buried with its maker underneath the Krinhol, Heim’s southernmost mountain.)
    Thought and Word takes years of study to master, and is controlled by words in the ancient giant language, the masters of this magic are rumored to be able to control it with their thoughts.

    Demonic.
    the demonic magics are temperamental and often tend to stab the user in the back.
    there is a place where powerful entities reside, these beings can be enticed out with the proper words and sacrifices.
    the people who use Demonic magic are in truth asking these Demons to loan them some power temporarily at the cost of blood, life, or soul.

    Rules for Magic:
    1. You cannot unmake anything.
    things and people can be destroyed, but going as far as to try and unmake the very matter of which it is made will result in your messy demise.
    2. Magic depends on being clear about the results you are trying to produce.
    Natural magic users need to know what they are willing to happen for the best results. Thought and Word magic users need to say exactly what they want to happen.
    3. fight other magic users at your own peril.
    Every type of magic has its weakness and strengths, just like every user can find a way around your defense.
    4. Magic is only limited by your creativity, strength, and knowledge.

    I am currently working on adding more.

    in reply to: Word Association Game #3685

    Black Griffin
    Participant

    Went

    in reply to: World-Building: Heimleikr #3683

    Black Griffin
    Participant

    Thanks Kaylin, but courage has nothing to do with it. I’m sitting in my college library waiting for my next class and I needed something to do, so I started laying the ground work for the thread.

    these show common characteristics about each race.

    Details about the Races:
    ~Human~
    Normalif you need me to describe what a Normal Human being looks like, then…well, you really should get out more.
    History: there are to many humans for there to be much common history.
    http://www.heromachine.com/wp-content/legacy/forum-image-uploads/black-griffin/2012/03/Normal.png

    Subterranean
    Size: Between 5’5ft and 4’8ft are the most common of the height. Underweight, very lean builds.
    Appearance: Albino
    Location: Leikr continent (more details to come)
    Clothing: Black loose fitting robes are what they where underground. when venturing above ground they tend to wear the same black robes, with the addition of a strip of cloth tied over the eyes, acting as primitive sunglasses.
    Armor/weapons: Stones that have been attached around the body in one fashion or another. they use short swords, daggers, and modified digging implements, no range to speak of.
    Special: they dip the ends of their hair in phosphorescent liquid for some light and to identify gender (male=blue, female=red)
    History: During the Third Age a great earthquake drove the two continents apart and to their current locations. Fearing that it was the end of the world, a large group of humanity took shelter in the caves that honeycomb the Leikr mountain range. Today the decedents of those people still live in the great caverns.
    http://www.heromachine.com/wp-content/legacy/forum-image-uploads/black-griffin/2012/03/Earth.png

    Enchanted

    Treeling: (Also known as Hanged-men)
    Size: depends on the size of the man and how long they live as Treelings.
    Appearance: Treeish
    Location: worldwide but surrounding a series of natural wellsprings of magic on the continents.
    Clothing: their flexible-bark skin or what ever clothing others put on them.
    Armor/weapons: their bark skin usually is all the armor they need, but people have been known to put metal or leather armor on them. their natural weapons are their wooden, elongated, fingers (perfect for seeking out chinks in armor). but people have been know to give them proper weapons too.
    Special: while Treelings can’t move independently they can be transplanted, within a year after their first appearance.
    History: Treelings have been growing since the dawn of mortal races, they primarily grow around natural wellsprings of magic (will be marked on the maps at a later date). Treelings themselves grow in the visage of the mortals hung around these wellsprings, it is unknown whether they are the mortal’s souls or just the look-a-like.
    http://www.heromachine.com/wp-content/legacy/forum-image-uploads/black-griffin/2012/03/Treeling.png

    Draconian
    Size: slightly bigger then most humans, around 6’0 to 6’10. (the last of the Great-Draconian died at 8’3, see the Minotaur’s history)
    Appearance: a two legged komodo dragon, with a few differences.
    Location: world-wide, in either isolated communities or in the old dragon lairs.
    Clothing: at home they where nothing or a loincloth. travailing, which they do rarely, they favor long robes that hide their features.
    Armor/weapons: their scales provide some protection, but not enough to be worn into battle. for battle the traditionalists wear what remains of dragon-scale, while the younger generation favors steel or leather replications of dragon-scale. tooth, claw, and tail are their usual weapons, but they also forge halberds which can piece or slash.
    Special: despite their fearsome appearance and their relation to the savage dragons, they are a peaceful race which enjoys philosophy and the arts more then destruction. beware their ire just the same.
    History: the Draconian were created by the dragons towards the end of the 4th age, the Age of Fire. the Age of Fire was a time where the dragons dominated the world, but by the end of it, the various mortal and elvish races had figured out how to combat the dragons effectively. to protect themselves the Elder Dragons collected up the various dragon based cults, orders, and followers and cast spells upon them to create a Man-Dragon, or Draconian. Unfortunately for the dragons this plan backfired simply because the Elder Dragons never asked the human participants if they were willing to under go this change, so instead of making a ally they lost many of their human supporters.
    http://www.heromachine.com/wp-content/legacy/forum-image-uploads/black-griffin/2012/03/Draconian.png

    Minotaur:
    Size: 7’0 feet to 7’8
    Appearance: Ape like Bull
    Location: everywhere, single or in family units.
    Clothing: it depends on personal taste, fashion, and what they can find/make in their size.
    Armor/weapons: unlike most races armor never comes off, unless it needs fixing or resizing, its thick leather, sometimes with fur still on it. for weapons they tend to favor spears and crossbows, but it varies depending on the person.
    Special: the longest living mortals, and the ones with the best memory.
    History: the majority of the dragons were slain at the end of the 4th age and the ones that survived into the 5th were the most powerful in magic and strength, they were named Great-Dragons. with the Great-Dragons came a new type of Draconian, bigger, stronger, and fanatically loyal to the remaining Dragons, they were called, the Great-Draconian. the Elves responded to the creation of the new Draconian by harnessing the magic of a wellspring and using willing humans to create a creature that could hold its own against the Great-Draconian, the Minotaur. after the Great-Dragons and Draconian were defeated, after a long and bloody war, it left a void for a new enormous predator to fill, guess what happened to the Giants, Trolls, and Griffins. the race has lasted through the ages due to a oversight by the elves, the wellspring they used to create the Minotaur continued to leak the magic and transform innocent passersby into powerful Minotaurs. (the wellspring has been contained since then)
    http://www.heromachine.com/wp-content/legacy/forum-image-uploads/black-griffin/2012/03/Min.png

    ~Elves~
    Resistant Elves:
    Size: taller and thinner then most humans, 6’0-6’7
    Appearance: Ethereal.
    Location: their city in Leikr and a imperial prison town.
    Clothing: light silk that leaves little to the imagination.
    Armor/weapons: magic was their armor and magic, but with the disappearance of magic they use padded silk for armor and carry curved bronze swords or enchanted weapons.
    Special: Immortal and the strongest in magic, after the extinction of dragons that is. please note that with the failing magic their wings are becoming increasingly unreliable.
    History: the Resistant Elves are all that remains of the High Elven people, the High Elves left Heimleikr at the end of the 6th age while the Resistant Elves stayed behind out of pride and stubbornness. they live in the ruins, its very hard to keep city built with magic up when magic is failing, of their capital city in Leikr. some went to the Heim continent to try and reclaim on of their oldest cities from the human empire, the survivors of that conflict are imprisoned in a ghetto within one of the Imperial Orders compound.
    http://www.heromachine.com/wp-content/legacy/forum-image-uploads/black-griffin/2012/03/High-Elf.png

    Wild Elves:
    Size: Same as Resistant.
    Appearance: A lot more earthy while still being ethereal.
    Location: on plains and in the mighty forests.
    Clothing: homespun clothing that strikes a stark contrast with their ethereal appearance.
    Armor/weapons: their armor tends to be primitive furs or leather. their weapons aren’t much better, some of the tribes still use stone, while others have managed to forge bronze, a handful use steel or iron weapons.
    Special: very in tune to the natural world and the ancient magics of the world.
    History: the Wild Elves first appeared in the second age where they refused to accept thought-and-word magic that a powerful being offered them, the ones that accepted it became the High Elves. without the benefits of thought-and-word magic they stayed locked in the primitive world of the second age.
    http://www.heromachine.com/wp-content/legacy/forum-image-uploads/black-griffin/2012/03/Wild.png

    Cursed Elves:
    The Cursed Elves can be any type of Elf.
    they first appeared during the second age, right after the High Elves appeared.
    the Curse is that ones flesh becomes mortal while the spirit doesn’t, so the Cursed ones live in a shambling state of decomposition.
    the Curse can either be a punishment, the first Cursed Elf was a Wild Elf who slue hundreds of the newly born High Elves, or a reward, Many loyal bodyguards request it so they can guard their master in death.

    http://www.heromachine.com/wp-content/legacy/forum-image-uploads/black-griffin/2012/03/Cursed.png

    in reply to: Word by word #3024

    Black Griffin
    Participant

    Buffalo

    in reply to: OPERATION: DO MY DIRTY WORK #3023

    Black Griffin
    Participant

    I decided my remake would go for realistic instead of mechanical so I put him in a Hazmat suit. http://www.heromachine.com/wp-content/legacy/forum-image-uploads/black-griffin/2012/03/Syndrome.png

    in reply to: Black Griffin’s Corner of Insanity #3022

    Black Griffin
    Participant

    I’m honored Vamp, but i still need help figuring out highlighting.

    Tucker: another one of my younger brothers. he is kinda a kiss up, doesn’t know when to be quiet, and is really to aggressive.
    http://www.heromachine.com/wp-content/legacy/forum-image-uploads/black-griffin/2012/03/Tucker.jpg
    Gladiator: a warrior who fights for the approval of the crowd as well as his own life.

    Edit: Does anyone know the drill for having two threads? i am considering opening another to concentrate on a fantasy universe i’m creating.

    in reply to: Hero of the Month nominations for March 2012 #2995

    Black Griffin
    Participant

    Thanks , I am honored Vampyrist but i believe this is closed since they are voting in another thread.

Viewing 15 posts - 46 through 60 (of 78 total)