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barbarioParticipant
barbarioParticipanti made some drawings for the support staff characters. the clerk they must requisition equipment from, o brien the over eager rookie, powell the jaded vet, wyndam-smythe their director of operations
barbarioParticipantsweet. folklore and myths and religions has always been one of my favorite subjects all my life. ill never run out of inspiration. im trying to find pdfs of gurps horror adventure modules to download. or call of cthulu.
barbarioParticipantThe last post was supposed to be DRUAG not duag.
our 4th player is monster-hunter ala van helsing. hes has a steam-punk arm and heart and eye
barbarioParticipanti just finished song of fire and ice series (game of thrones) for the third time. now im re-reading american gods by neil gaiman and the princess bride. also just started cryotnomicon by neil stephenson.
barbarioParticipantthe third player is a duag. basically zombie viking.
barbarioParticipantgreat drawing! its still gonna be gurps. its not that onne liked the space game it was just too much for me.
barbarioParticipantthe first guy is a former cop who was bitten by a werewolf. name redacted fought him while he was on rampage and kicked his ass. when he returned to human form name redacted realized he was same cop who was helping with the investigation. so the name redacted took him in and helped him control his transformation. but on full moon he must be chained. and sometimes he loses control.
the second is a gypsy ghost whisperer-type. he scythes can cleave a mans soul or a ghost and she harness the energy. she can see and communicate with spirits but most are hostile to her due to her killing of ghosts. she was raised in traveling circus so has tons of cool skills: acrobatics, knife-throwing, tight-rope walking, fortune-telling etc. Her circus was wiped out by vampires or monsters or something and you guessed it name redacted saved her.
barbarioParticipantOctober 22, 2012 at 10:58 pm in reply to: New Campaign… New (-ish) Game System: G.U.R.P.S. in SPACE! #12816
barbarioParticipantI like your “second person sloppiness.” With your bound and determined “this is how it is.”
i dont follow…
October 21, 2012 at 5:51 pm in reply to: New Campaign… New (-ish) Game System: G.U.R.P.S. in SPACE! #12736
barbarioParticipantim gonna have them meet in the first game. each of them is trying to find employment. find a ship. the droid gonna be pilot for hire. the marine is muscle/protection, the alien spy im still thinking about. im gonna have them all keeping things secret from the others. i want to create a memorable villian like Scorpius.
October 21, 2012 at 9:35 am in reply to: New Campaign… New (-ish) Game System: G.U.R.P.S. in SPACE! #12711
barbarioParticipant@The Atomic Punk said:
Though I haven’t hosted a GURPS campaign for… some time, it is my favorite RPG system. My mecha-verse is an American-style space opera. My meta-verse is comprised largely of my GURPS Supers and Champions characters.
As for the space opera component, what drives the story? Inter-galactic intrigue? Epic world-destroying battles? Individual universe-saving heroics? Fantastic inventions without the technobabble? These are all found in “Farscape.”
Are humans the only race? Are they genetically-modified or cyber-enhanced? If there are aliens, are they superior or inferior? Are they equals to, the masters of or slaves to humans? Is that Kleexoblotz with the seven hetero-chromatic eyes and single triple-jointed leg truly alien or merely a human being in a costume?
Many space operas have elements of classic literature, mythology, and folklore in them. Regardless of the genre, I have found that “opera” style campaigns fall into two general timelines. The first builds itself into a history. Either from the founding of an empire or a rule in decline that has a rich history. “Dune” is a perfect example.
The second category starts in the middle of the action – usually a war or rebellion. History is written as events unfold. References to ancient treaties, battles, even marriages are mentioned to explain circumstances. At times, these “hidden histories” drive the campaign’s direction. Examples include “Star Trek,” “Babylon 5,” and many anime storylines.
Check out donjon’s Fractal World Generator for planet and solar system ideas.
I have countless campaign and scenario ideas. More than willing to brainstorm or help you build from your foundation.
Thanks, bub! Yeah i absolutely LOVE Farscape. That and Firefly are two of the best space shows ever! since I am in the process of watching all the Farscape episodes on netflix my game will be hugely influenced by it. It will take place in sort of a wild “uncharted territories” kinda place. I really want to evoke the “wilderness” aspect of it. since the players dont know these places it will be easier to assume the “characters” dont know these places. tons of aliens. one of the players is gonna be a cthulu-esque undercover agent. using telepathy to hide her true form and purpose. another is a former space marine that was dumped like all the rest when the war ended. (cept he really killed his commander). the third is gonna be a robot that has vital data in his head that he cant access that will be key to some conspiracy. So I have starting point.
barbarioParticipanti just export it.
barbarioParticipant@The Atomic Punk said:
@barbario said:
thought id post what the pcs look like in my game now. plus a manitcore.
I like that you included the manticore’s tail spikes. Even though the tail is off to the side, almost out of the picture, it is an important characteristic. Otherwise, one might mistake the manticore for some run-of-the-mill po’ed lion with wings.
yeah heromachine cuts stuff out in a weird way
barbarioParticipantthought id post what the pcs look like in my game now. plus a manitcore.
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