Stulte’s stuff

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Viewing 15 posts - 196 through 210 (of 291 total)
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  • #43401

    Nug
    Participant

    Wow dude! Nicely done on this Stulte!

    #43403

    CantDraw
    Participant

    Freakin’ awesome! That is astounding!

    #43409

    Trekkie
    Participant

    Fantastic! The design, the shadows, everything!

    #43414

    Jeimuzu
    Participant

    I just have to ditto everyone. Mandolin is amazing. In fact everything you’ve made recently has been amazing, so keep up the great work. Smile

    #43435

    You have some really nice concepts here! Love how you bring life to them all with the lighting and atmosphere around them

    #43634

    Mad Jack
    Participant

    Your latest works are all wonderful but “Mandolin” is especially smashing! Surprised

    #112356

    Stulte
    Participant

    A belated thanks for all the kind words, many of which I hadn’t seen before the forums went down. You are all awesome, and it’s good to be back with you all 🙂

    Finally finishing off my series of “RPG archetypes in their downtime” here’s a Malinese Meister in her laboratory:

    And a group shot:

    #112367

    Stulte
    Participant

    One of the fundamental, and quite confusing, facts regarding spirits is that the appearances of their  projections into the Physical Plane vary greatly depending on the situation. The sensory input of a certain individual beholding a spirit may not, and easily will not, be the same as that of another individual. The image our mind paints of the projection derives from our memories, preconceptions, attitudes and mental associations to the spirit’s element. The matter is further complicated by the humour or state of mind of both the observer and the spirit in question. For instance: a content dwarf observing a water spirit might see it as a pale, warm, earthy smelling creature, with the physical traits of a friendly-looking subterranean fish. In contrast, a starving fisherman might perceive the very same spirit as a school of fat, pink tuna with an alluring smell and voice, while an aquaphobic person might see it as a foreboding, dark mass of tentacles or a viscous, red shark.
    Thankfully most varieties of Astral beings retain certain key characteristics when the project themselves unto our plane, and a competent shaman needs to know what those are, and what to look for, in order to determine exactly what sort of spirits they’re dealing with.

    Excerpt from professor Josette Lefeurge’s lecture on the nature of Astral Beings, Academia Metaphysicae, Dresden, Septimus 19 1895.

    Sylphe

    The Sylphe are spirits of air. They mostly appear as brightly burning winged creatures with no facial features. The observer often feels an imagined tension against the skin, eyes and eardrums, as if the spirit’s presence hightens the air pressure. They are unpredictable, and should only be summoned with great care.

     

     

    Buer

    Spirits of nature and life, the Buer often project as sprawling masses of pulsating tentacles or capillary systems, but sometimes also as great canopies of branches or swarms of flies. Despite their appearances they are considered quite benevolent.

    Undine

    The projections of the Undine, spirits of water, commonly bring to mind images of aquatic creatures. While rarely hostile they tend to be cryptic, hard to please and occasionally destructive creatures.

    #112374

    Trekkie
    Participant

    Oh wow! Those latest creations are amazing!

    #112401

    Legatus
    Participant

    Your Malinese Meister:

    #112539

    Herr D
    Participant

    Wow. I didn’t think I’d see this much, this good, this fast. Do you have any more custom backgrounds coming out?

    #112606

    Stulte
    Participant

    -Trekkie
    Thanks alot, man! It was great fun doing something more abstract.

    -Legatus
    Thank you! The setting is very German in many ways, which is why I used the German term.

    -Herr D
    Haha, thanks! I’ve been doing a lot of stuff while the forums were down. Not sure if I’m going to do that many background in the future, though, since they’re really time consuming to put together and shade.

     

    Entering Maria I Braganza in the latest contest made me really think about how much I love that character, so here’s her “daughter”, also named Maria, enjoying her first taste of blood.

    #112617

    RobM
    Participant

    Malinese Meister is fantastic. I love a nice laboratory.

    #113431

    Stulte
    Participant

    Thanks, man! It was a blast to make.

    Dwarves and trolls from my RPG setting.

    From left to right:

    1. Arleiai. Arctic North America
    2. Sag-Azh. Mexico.
    3. Vog Skohja. Scotland.
    4. Lenun. Tibet.
    5. Rukh Skandza. Formerly Norway (hold annihilated in 1856).

    1. Troll. North and central Europe, north Siberia.
    2. Yeti. Himalaya.
    3. Wendigo. Arctic and boreal North America.
    4. Asanbosam. West African tropics.
    5. Mapinguari. Amazonia.
    6. Oni. Japan, east Asian coastline.

    #113432

    Stulte
    Participant

    I had a weird dream tonight, and decided to recreate it.

Viewing 15 posts - 196 through 210 (of 291 total)

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