Home › Forums › The HeroMachine Art Gallery › StarkillerRX's Hyperverse – The Golden Age
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February 4, 2019 at 3:25 am #154189
StarkillerRXParticipantHey, guys! This is my first time posting at the forums, and I decided to share with you some characters from the Hyperverse, a superhero setting for my ongoing Mutants & Masterminds campaign. It centers around the Hypermen, a hero team that has been fighting crime in the streets of Paradise City, California, since the 1940s. This campaign started in real life, then as my players unfortunately abandoned the game, I moved it to Roll20, where I did the Silver Age segment of the campaign (more on that in a future topic).
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You must be logged in to view attached files.February 4, 2019 at 4:05 am #154194
StarkillerRXParticipantTHE AMERICAN LEAGUE OF HYPERMEN
Superpowered individuals have been protecting mankind since the dawn of times. Some of them, like the Knights of the Round Table or the Secret Society of Sorcerers, have gathered in groups to make their battle against the forces of evil more productive. But it was only in 1940, after the evil wizard Faust attacked Paradise City, a coastal city in California, that a real superhero group was formed.
At first they fought crime locally in Paradise, ending the mafia’s influence on the city and, eventually stopping one quirky masked villain or another. But, after the attack on Pearl Harbor in 1941 and the subsequent entrance of America in World War II, president Franklin Delano Roosevelt decided to send the heroes to the frontlines – especially after Nazi Germany and Imperial Japan joined forces and created their own team of supers, the Axis Elite.
For many times the Hypermen and the Elite crossed swords, with the American heroes winning most of the time, but in 1945 the Axis’ superteam pulled their final trick: Projekt Wünderwaffe, a device that could increase the powers of Nazi villain Blitzkrieg, giving him godlike powers. In a last effort to save the world from total damnation, the Hypermen sacrificed themselves in a bloody battle from wich only one member, Paladin, survived. And, with him, their legacy lives on, as the entire world remembers the bravery of the American League of Hypermen, who gave their lives to protect us all.
ROSTER
The Paladin
Born from a bloodline of superheroes that can trace its roots back to the almighty Hercules, Mark Bertrand is the knightly-themed superhero Paladin, the first of an entire generation of masked misterymen. With his powers of flight and super strenght, a gift from his half-divine heritage, he has protected Earth from the forces of evil and became one of the founding members of the Hypermen.
Unfortunately, he was also the sole survivor of the team’s first generation.
The Blackwatch V
Joshua McConnors was not the first person in his family to use the identity of the Blackwatch. His most distant ancestor, Angus McConnors, was a vigilante in medieval Ireland, fighting the oppression of the British crown while wearing a black hood and using throwable knives. Later, in Victorian era London, the second Blackwatch Darrin McConnors solved crimes while wearing a mask, including the historical capture of the infamous serial killer Jack the Ripper. In the Wild West, when Paradise City was a small village by the name of El Paradiso, Irish immigrant Jebediah McConnors became the masked gunslinger Blackwatch, protecting the city from bandits.
Josh was given the cape and cowl by his father, Elliot, an old watchmaker who used to act as the fourth incarnation of the vigilante. Now in a world where men can fly and women can shoot light from their fingers, Josh not only has big shoes to fill but also has deal with things no other Blackwatch had to deal with.
The Aurora
Lucy Bright was an average secretary in the Paradise City Police Department. Dreaming of being a cop, she studied and trained hard to achieve this dream, but unfotunately was born in a man’s world, where women like her didn’t had the freedom to follow their dreams. One day, she received an anonymous call about a strange light in the woods and, instead of informing the PCPD, decided to prove her worth by investigating by herself. The light was actualy a wounded alien being made of pure energy, whose name was Lux. Before passing away, Lux granted her the power of light, turning her into the first ever misterywoman, Aurora.
Now Lucy serves as a literal beacon of light for her city as she fulfilled her dream of protecting her city from crime, and became an inspiration for girls all around the world by teaching them that they, too, could be whoever they wanted.
February 4, 2019 at 5:15 pm #154204
Mr. VaudevilleParticipantThis is absolutely fantastic. The 40’s noir theme really works with the ‘mystery men’ superhero genre. It’s like the first generation of ‘Watchmen’ in the graphic novel/movie.
The team seems well balanced, with each character being distinct and interesting enough to hold up on their own at the same time. Really loving the backstories, and can’t wait to see more.
February 6, 2019 at 5:19 pm #154241
VampyristParticipantWelcome and I like the team. My favorite of the team from your picture, I dig the old photograph feel by the way, is the guy in the middle with the glasses.
February 7, 2019 at 9:37 am #154248
Michael ChiarcosParticipantStarkiller,
I like your work. I’ve always liked the idea of Golden Age heroes; reminds me of the Watchmen. Your lines are clean and meet up smoothly, your colour choices are good and consistent. The only critique I could possibly make are the feet. These beefy heroes look like they are standing on stilts. Either thicken them with the transform or give them some boots. Spiderman can’t wear boots because he has to maintain contact with his climbing surfaces. Unless these guys have impenetrable skin, their feet are going to get sore. : )
I’m currently reworking my characters because I forgot to save them as text files and lost them after uploading the finished images but here are some of mine to look at…
Michael
February 8, 2019 at 11:33 am #154276
RobMParticipantCool concepts and the sepia-toned group photo is killer.
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