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- This topic has 24 replies, 6 voices, and was last updated 7 years, 8 months ago by spnsman1.
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February 19, 2016 at 9:03 pm #133954
Herr DParticipantYikes. Why were you away so long? There are custom poses available on here when you are ready to import the text. I usually wind up building mine out of heads when the templates don’t have what I need. Keep it up, man.
February 20, 2016 at 4:31 pm #133964
spnsman1ParticipantI’ve been away from this for so long because of school. I’m a music major so I lose a lot of time to practicing.
April 3, 2016 at 8:52 pm #134954
spnsman1ParticipantThis is my first big attempt at positioning, and shading. I know that I still have a lot to learn. I would like to know what you think of this character.
This character was trained by one of the Guardians (I’ll be posting him soon. Depending on schedule). Charon has been adept with the ability of darkness since he was a kid. He was eventually taught how to create, and change objects using his dark ability. That is the main reason he is called the black rose. He uses a black rose for his traditional mark, and what he transforms his artifacts into.Attachments:
You must be logged in to view attached files.May 18, 2016 at 8:48 pm #135763
spnsman1ParticipantLeft to right: Berserker, Boomer, and Reaper
Berserker: With light armor, and knives, the Berserker is a swift and agile adversary.
Boomer: The Boomer has the most “explosive” of personalities. (I know bad pun. They’re the demolitions experts)
Reaper: Armed with twin scythe, and using light armor, the Reaper is one of the fearsome foes.
These descriptions are from my recently found idea book, where I wrote down all of my Phantom classes. I believe that I have four more classes to post, plus the leaders of each class.Attachments:
You must be logged in to view attached files.March 9, 2017 at 10:40 pm #143260
spnsman1ParticipantIt’s been too long since I’ve posted here, and I thought that I should finally blow the dust off of my forum, so to speak. I was bored and watching the anime Overlord, and had an idea: why not make my own character based off of the world. I guess this is a fan fiction type of thing (or something similar). The character and concept are my own, and I really like how this guy turned out. This is the first time that I never really used black as line color, and used this many items (excluding shading), in a post on here.
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You must be logged in to view attached files.March 14, 2017 at 9:47 pm #143450
spnsman1ParticipantThis is the farthest that I’ve ever gone with shading and just trying to get a picture like this. The only problem I am currently having right now, is with the face of this character. If anyone on here that has made something involving light on the face, and has a tip for me, I would like to know it.
Background on this character: this guy is one of the character in the Dungeons and Dragons campaign that I’m currently playing. I’m using heromachine to create all of the other characters as certain events, and introductions happen. This guy is a Tiefling Bard, and this is meant to be his more casual appearance. The rest of the characters (and I think that I’m going to post their portraits here as well) are a Tiefling Rogue, Warforged (shadowforged) Warlock, Drow Cleric (me), Goliath Paladin, and Human Barbarian. This is perhaps the most that I’ve stressed about actually adding as many layers as I have to a portrait, but I still like the result of what I make.Attachments:
You must be logged in to view attached files.March 15, 2017 at 9:36 am #143459
Christi SParticipantThat looks really good! I like how you made the highlights pretty subtle (transparency? Or just color?); it gives it a very natural, traditionally-drawn look which I think fits really well for an old school fantasy game character. And the glints on the armor are perfect!
As for the face; I would do a highlight along the middle of the nose running up to the middle of the forehead between the horns, two more diagonally on the cheeks from the outside corners of the eyes down to just before the sides of the nostrils, and one on the chin right inside where its outlined on that head. MAYBE a highlight between the mouth and nose, and shading along the inside jawline detail lines on that head just below the cheek highlights, but the head is pretty small on that piece so that might be too much.
March 15, 2017 at 8:26 pm #144477
spnsman1ParticipantThis is the official finish of the portrait. I posted this to the Facebook page I’m part of for the campaign I’m playing, and his face looked off.
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You must be logged in to view attached files.March 28, 2017 at 5:23 am #144635
Herr DParticipantAs far as Lados goes, a lot can be done by simply adding an overlay. An identical layer to the one under it, except you use a lighter color or white and make it very transparent. This can be done to make eyes filmy or avoid using custom colors or just lighten a layer.
As far as Charon? A suggestion: show a vaguely rose-shaped piece ‘missing’ from his own shadow, like he pulled it out carefully in an idle moment to match the pose . . .
April 7, 2017 at 9:44 pm #144746
spnsman1ParticipantThis is another character from the campaign I’m playing. This is our Goliath Paladin. This photo is my favorite (so far), and is heavily influenced by “The Forsaken” by Valyndril (one of my personal favorite pieces to see, and one that has created the goal to make more pieces like this). On this one, it’ll be the only one that I based off another project. Surprisingly, I think this took me less time to do than my previous portrait. I will honestly say that I am very proud of how this turned out, and I’m glad that I can at least imitate (and I will say that the original influence, again, was a piece by Valyndril, and that I hope this post doesn’t get pulled).
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