Home › Forums › The HeroMachine Art Gallery › Arcadeinvader’s stuff take 2
- This topic has 26 replies, 3 voices, and was last updated 1 year, 7 months ago by Arcade Invader.
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October 21, 2022 at 12:46 am #884188
Arcade InvaderParticipantI think I like working with just flat colors better. The built in “shading” is nice sometimes, but with flat colors you can just kind of be more flexible with how you use shapes.
Part count: 98
October 29, 2022 at 7:02 pm #914914
Arcade InvaderParticipant“Hmm… I haven’t done any guys with visible faces; I should do one who’s not wearing any headgear!”
“Oh right, now I remember why that is”
Complaining aside, full character coming if I ever get a face I’m happy with
October 31, 2022 at 1:30 am #919341
Arcade InvaderParticipantName: Staff Sgt. Michael “Scratch” Kahele
Callsign: Anvil 1
Role: Team leader/JTAC
Armor: SOCOM recon frame; minor modifications made to increase mobility.
Weapons: Entirely standard issue; LSH assault rifle, PD14 sidearm, bayonet knife
Equipment: Helmet incorporates several non-standard devices including a SOFLAM for target designation and an enhanced comms system capable of cutting through light to moderate signal interference. Left gauntlet houses a variety of navigational tools as well as a sophisticated calculator which Kahele uses to help determine distances and coordinates.
Personality: Task oriented and focused while on-duty. Keeps calm and works well with others. Unfortunately tends to be risk-averse when making tactical decisions. Takes meticulous notes and plans to write a book after his tour.
Parts: 83/90
November 4, 2022 at 10:40 am #933151
amsParticipantNice concepts! Great job!
November 5, 2022 at 12:24 pm #936263
Arcade InvaderParticipantName: Cpl. Kady Hackett
Callsign: Anvil 2
Role: Breacher/point man
Armor: SOCOM shock frame, extra armor plating has been attached wherever possible. Gloves have been modified with knuckledusters.
Weapons: Artec-8 combat shotgun, PD14 sidearm, solid steel tonfa, bayonet knife, several fragmentation grenades
Equipment: In addition to standard image intensifier night vision, Hackett’s visor also incorporates a thermal imaging mode.
Personality/notes: Aggressive and proactive in combat, favoring bold or high-risk tactics. Generally short-tempered and abrasive. Not one to bully the weak, but is incapable of ignoring a challenge and can’t stand being shown up. Master of several martial arts and Anvil’s highest rated hand-to-hand combatant
Parts: 128/138
November 7, 2022 at 2:19 pm #942386
amsParticipantHey! If you are on Facebook, there is a Heromachine group with a little more traffic and bigger audience.
Check it out…
https://www.facebook.com/groups/HeroMachineCreations
Cheers!
November 11, 2022 at 2:19 pm #954315
Arcade InvaderParticipantThanks! I’ll look at that at some point
November 11, 2022 at 5:13 pm #954673
Arcade InvaderParticipantName: Specialist Andrew “Dietr” Dieterich
Callsign: Anvil 3
Role: Engineer/Sapper
Armor: SOCOM recon frame, modified to work with Dieterich’s extensive prosthetics
Weapons: integrally suppressed PD14S sidearm, M2A1 grenade launcher, electrified stun baton, bayonet knife
Equipment: Basic tools, crowbar, plasma torch, remote explosives. Dieterich also wears a pair of mechanic’s goggles over his helmet. These protect his remaining eye while welding and have an electronic zoom function which let him inspect very small pieces of machinery.
Personality/notes: Jittery and high-energy. Favors laying ambushes, flanking and generally slower, more cautious strategies. Trained to make field repairs on numerous vehicles and pieces of equipment. Has two degrees: applied physics and chemistry.
Parts: 114/119
January 1, 2023 at 10:11 am #1014242
Arcade InvaderParticipantName: Specialist Piper Cavalero
Callsign: Anvil 4
Role: Vehicle Operator
Armor: SOCOM recon frame. A substantial amount of plating has been removed to increase comfort while seated in a tight cabin or cockpit. Standard underlayer has been replaced with an environmentally-sealed bodysuit. Helmet incorporates the augmented reality system used by pilots and tankers.
Weapons: integrally suppressed PD14S sidearm, SAR9 supressed PDW, bayonet knife
Equipment: Wears an oxygen supply in place of a backpack which protects her in case of cabin depressurization and allows her to perform short EVAs.
Personality/notes: Friendly and outgoing. Trained to drive, pilot, or repair a wide range of friendly and enemy vehicles. Military service awakened an interest in vehicles, and she now spends much of her off-duty time working in a machine shop or talking tech with fellow enthusiast Dietrich.
Parts: 89/99
March 31, 2023 at 12:56 pm #1059741
Arcade InvaderParticipantThought I’d share some simple tips/tricks I used in making anvil squad:
The yellow areas in these would be matched to whatever is behind it.
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Here’s how I made that custom anvil insignia
(And in the end I mostly covered them up anyway -_-)
March 31, 2023 at 12:57 pm #1059742
Arcade InvaderParticipantHere’s how I got the chinstraps without the top of the headgear:
This caused some problems with facial scars, which need to be below the headgear but above both head layers, so Anvils 2 and 3 actually have identical scar layers in the same place and just masked slightly differently. One is sandwiched between the lower head layer (marked in red) and the headgear, the other is on top of the upper head layer (marked in blue)
March 31, 2023 at 12:57 pm #1059743
Arcade InvaderParticipantAnd one that’s barely even noticeable is that I made a slight alteration to the codpiece to get rid of the lower part which involved a really weird mask.
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