Category Archives: RPG Corner

Lone Wolf. Or Rabbit. You decide.

Our feelings of human camaraderie have prevailed -- or possibly we just wish to be surrounded by more human shields in the event of an attack -- and we have decided to seek out the company of the refugees fleeing along the road.

The people look tired and hungry. They have come many miles from their burning city. Suddenly, you hear the beat of huge wings coming from the north.

'Kraan, Kraan! Hide yourselves!' the cry goes up all along the road.

Just in front of you, a wagon carrying small children breaks down, its right wheel jammed in a furrow. The children scream in panic.

[polldaddy poll="3583503"]

Now this is where the rubber meets the road! Or the wagon wheel gets in a rut. Or the foot falls in a puddle. Whatever, look, we've got a clear choice here -- run like a rabbit or stand like a lion? I'll just note that Hercules wore the skin of a lion, but not a rabbit. However, they never made a movie called "The Rabbit King" either. They did make "Watership Down", though, which was pretty awesome. Am I rambling? Focus, Jeff, FOCUS!

In any event, look at this kids before you make your decision:

First of all, those children are clearly possessed by Satan. What they need is not a Kai Warrior but a good exorcist. Can there be any doubt the one on the right is eating her mother right now? I think not. And the baby is at least half caterpillar, which is just disgusting.

So really, the choice is whether to run away and hope to fight again, or stand up to an invading group of flying badasses in order to save the spawn of the devil. At least partly human hell children, admittedly, but hell spawn nonetheless.

So what'll it be, and why?

Influences

"Lord of the Rings" looms over its genre like no other work of fiction in any other area. It forms the foundation of everything from the most successful pen and paper RPG ever in "Dungeons and Dragons" to the most successful MMO of all time in "World of Warcraft".

While it may be the most influential work of fiction on the genre, though, it's not the only one. Which got me to thinking about other favorite fantasy novels that influence how I think about other pieces in the genre, whether they be computer RPGs or movies.

I want to focus on fantasy novels for now, although certainly at some point you could also discuss influential movies, stand-alone games, or other genres like science fiction. For now, though, let's stick with fantasy novels.

One of the biggies for me was the "Dragonriders of Pern" series, partly because it was the first series I struggled with through its opening, only to be very glad I did. I liked how it took standard fantasy mainstays and merged them with science fiction explanations. "The Harper Hall of Pern" series also helped me appreciate the non-combat aspects of fantasy world building, understanding how interconnected a world has to be to make sense and how adventures can arise even if no one picks up a sword.

I discovered it too late for it to be formative, but for my money the "Vlad Taltos" novels by Steven Brust are among the best mature fantasy novels out there. I love the way magic and even more fantastic elements like resurrection are handled in a matter-of-fact way, which is how they ought to be if everyone is running about raiding dungeons all the time with Bags of Wonder on their belts.

I read and enjoyed the Xanth books when I was younger, but I can't say they influenced me particularly, since ultimately they're pretty derivative.

That's just the tip of the iceberg, but I didn't want to go on too much. I'm more interested in what fantasy novels influenced you (although my list of books that moved me has an awful lot of sci-fi on it), the ones that have stuck with you over the years and which inform your reaction to genre pieces you experience now. So sound off in the comments!

Burrowcrawler!

Having left our Lone Wolf standing indecisively in front of a tunnel when last we checked in (sorry for the long delay!), we eventually direct him to proceed forthwith into the Freudian landscape:

The tunnel is dark and the air is much cooler than outside. You carefully advance with one hand on the tunnel wall to aid your sense of direction. You have been in total darkness for three minutes when you detect the foul smell of decay ahead, similar to rotting meat. If you have a Torch and Tinderbox in your Pack, you may light the Torch to see your way ahead.

Rifling through our Pack, we do not, sadly, have a Torch or a Tinderbox. We do, however, have a "Tablet of perfumed soap". I bet we try to set that on fire, but no luck.

Suddenly, something heavy drops from the tunnel ceiling onto your back and you fall to your knees. It is a Burrowcrawler and you must fight it, for it is trying to strangle you with its long slimy tentacles:

Burrowcrawler: COMBAT SKILL 17 ENDURANCE 7

If you do not have a torch, deduct 3 points from your COMBAT SKILL during this fight. The Burrowcrawler is immune to Mindblast and Animal Kinship.

That is unfortunate, as our favorite tactic is to use Animal Kinship to lure a critter close, only to blast it with the awesome power of our minds. Pity. Our regular Combat Skill is 19, +2 when using a Spear (which we are), -3 for being in the dark, for a total of ... um ... (carry the three ... curse that English and Art degree ...) 18. Or so. Ahem.

Closing my eyes and pointing to the Random Number Table, I get a 6. Turning to the Combat Table, I see we are at a +1 relative to the Burrowcrawler, meaning our foul, slimy foe takes 9 points of damage while we take 2. Since he has a paltry 7 Endurance, we not only kill him with one mighty thrust of our spear, we also get to dance on his corpse and hurl insults at him.

As an aside, how awesome is the caption of that image? "It is a Burrowcrawler and it is trying to strangle you" sums up the whole RPG experience so perfectly, I just love it.

The slimy creature lets out a long, ghastly death cry and collapses. You are near to panic and scramble to your feet, grabbing what you think to be your belt from the jaws of the dead beast. You can see light in the far distance, and you sprint for it as fast as you can. When you finally emerge into the daylight, you fall onto the leafy ground and fight for breath in painful gasps.

Slowly sitting upright, you notice that you are still wearing your belt -- you had not lost it after all. What you grabbed from the jaw of the Burrowcrawler was a leather strap with a small pouch and a sheathed Dagger half way along it. You break open the clasp to find it contains 20 Gold Crowns. You may take both the Dagger and the Crowns if you are able to.

Feeling a little better now, you gather your Equipment together and push on eastwards into the forest.

Turn to 157.

We can only carry two weapons, and we already have an Axe and a Spear. We aren't giving up our Very Special Spear, especially now that it's covered in Burrowcrawler guts (surely the next tavern wench will be impressed with that!), and I'd rather have an Axe than a Dagger since it can be used for chopping up firewood. So we're pocketing our hard-earned Crowns and turning to 157 like a good Lone Wolf.

The forest begins to thin out until finally you can make out a road through the trees ahead. The highway is full of people heading south. Many are wheeling their possessions along on handcarts.

[polldaddy poll="3542355"]

This is a tough one. I mean, on the one hand we're the Lone Wolf, but on the other hand it would be nice to see some people who aren't either dead or trying to make us dead. I'm curious to see how you choose to go on this one.

Playing non-demi-human characters

I bet the dragon on the left is a rogue.

When I was growing up, monster Player Characters were strictly verboten in D&D campaigns -- you were one of the main races, or you didn't play. Plus we had to walk uphill to the dungeon in the snow both ways.

Nowadays, of course, that's not the case, and you can play all sorts of various monster-influenced characters, both in D&D and other systems. Which got me to wondering, have you ever played a non-demi-human character (meaning not a dwarf, elf, human, halfling, or other common pre-set race)? If so, what was it?

Going a step further, if your DM said you not only could, but had to play a monster-based character, which monster would you want to use as your base?

And finally, let's say you were given the task by a major comics company to develop a super hero based on a mythological monster, what would you come up with?

RPG Corner: Ye Olde League of Justice

Your buddy who usually runs your gaming group calls you to pitch a new idea for the group:

The Justice League as played in D&D (any version)!

How would you assemble the team? How would you build them, in terms of class, alignment, race, etc., using only the rules for the edition you choose? Which JL members would complete your roster for your adventuring party of, say, 4-6 players? Would you start everyone at Level 1, or would you prefer to get as close as possible to the regular incarnations of the characters and start them out at various levels? What kind of equipment would you use to help replicate their powers?

And most importantly of all, would Robin be a Henchman?

I'd love to hear what you'd do with that scenario, other than hanging up on your buddy the DM!

RPG Corner: Explaining yourself

One of the challenges I have seemingly every day is explaining myself to people. In my case it's usually trying to tell them what I do for a living ("I sit around in my underwear and draw super-heroes all day" is what I've settled on) and the blank stares in response are priceless.

But that pales in comparison to the difficulty of trying to explain why you play an RPG, or even what one is in the first place.

So I ask you, how do you reply when someone asks what an RPG is, what you do at a session, or why you want to play them in the first place?

I've tried analogizing it to a jazz band, where you all agree to a common theme ahead of time, but exactly how the session plays out depends on each person's imagination, and everyone riffs off of everyone else. Or describing it as writing a group story on the fly, like an improv troupe. "We like to get together and pretend to beat the snot out of things while consuming orange food and beer" comes sort of close. I even tried "Imagine we're getting together to watch a football game and don't worry about what we're actually doing."

None of that worked all that well though, so I'm up for new ideas. Let 'em rip!

RPG Corner: Alignment

Few things get gaming geeks more riled up than arguing about alignment. Worthwhile or pointless, good or bad, nonsensical or the Best Thing Evar? Goodness (or Evilness or Chaositude or what have you) knows, if you've ever dealt with an angry twelve year old "role playing" a chaotic evil character in your party, you've seen how bad alignment can be when played poorly. And it doesn't make a lot of sense if you think about it for too long. But it's been an integral part of game design almost from the beginning, for better or worse.

My question for you this week is, "What classic AD&D alignment would your favorite comics characters be?" I'll start it off with a very obvious one -- Superman is Lawful Good. Never does anything selfish, always plays by the rules, thinks authority is the best thing since Lois in a mini-skirt, code against killing, the works.

But how would you rate Batman, or Spider-Man, or the more troublesome and dark characters like The Punisher or Spawn? Do you judge characters by what they do, or where they're from, or what they say they're about, or what?

Also, how do you judge characters' actions in games that do not have a formal Alignment system, like Champions for instance? Do you find that leaving that mechanic out enhances or detracts from the game play experience?

Finally, if you have any fun stories about alignment played either well or poorly in your RPGs, I'd love to hear them.

Have at it folks!

Packing it in

In my defense, the abandoned backpack we've been staring at witlessly for the past two weeks despite early and overwhelming desire to take it is very pretty, with lots of embroidery and a two-level effect like a little path running down the middle (NI!). So we were hypnotized, basically. Ahem.

Anyway, we decided to examine the contents of the bundle, which leads us to:

Wrapped in a bundle of women's clothing is a small velvet purse containing 6 Gold Crowns and a Tablet of Perfumed Soap. You may take these Items and continue your journey. Turn to 213.

See, women's clothing! And soap! Given our history I think we can be forgiven for lingering over these reminders of a softer, gentler time, when no one was trying to kill us. Dropping the soap, yes, getting stabbed by Giaks, no. Suitably attired and smelling lily-fresh, we resume our journey.

You have been trudging through the forest for nearly two hours. The nagging fear that you are lost begins to seem a reality. Apart from the occasional cry of a Kraan in the far distance, you have seen or heard no evidence that the enemy is in this part of the forest. As you descend a rocky hillock, you see something unusual in the tangled woods ahead. Turn to 331.

Uh oh. My dad was almost killed by a 331 once, this might be bad.

Surrounded by thorny briars and closely packed roots, you see the entrance of a tunnel disappearing into the hillside beyond. It is approximately seven feet in height and just over ten feet wide. As you get closer, you can feel a slight breeze coming from the inky blackness. If the other end of this tunnel emerges on the far side of the hill, it could save you many hours of difficult climbing. But it could also harbour unknown danger.


[polldaddy poll="3419195"]

So what'll it be, gentlefolk? A brave but possibly foolhardy plunge into Freudian symbology, or attempting to scale a hill because it is there? Either way we're looking smart and smelling great, so I am sure we'll have no problems with whatever we might face.

Computer RPGs

For this week's "RPG Corner" I wanted to step away from pen-and-paper for a moment and delve into computer RPGs for a bit.

I first got hooked on computer games via "King's Quest III", which is probably more of an adventure game than a true RPG. But the elements that first attracted me to D&D are there -- growth of a character over time, acquisition of new items and skills, figuring out puzzles, exploring hidden environments, and active participation in a story. My brother had a new PC at his house, and on my first Christmas vacation from college I was over there literally every night, sometimes into the wee hours of the morning. After two weeks we finally realized you could save your game progress instead of starting from scratch every time you died, and things went a lot faster.

Hey, we were idiots, what can I say?

Ever since, it's the RPG that keeps me coming back to gaming time and again. From "Might & Magic" to "Baldur's Gate" in fantasy on up to "World of Warcraft" and the "Fallout" series in sci-fi, these games keep me fired up and interested in the world of consoles and computers. I've been moved, challenged, excited, depressed, and obsessed more times than I can remember.

I have a hard time defining just what qualifies as an RPG, though. Clearly D&D has decided to move more in the direction of the computer titles, with combat-maximized rules, lots of power trees and a "build"-centric focus. Along the way the story seems to be getting less and less important, but to me that's really the core of a good RPG. The action and mechanics enhance the story, but without some reason for being there, without a character to build, it's all just a big fireworks show.

But as someone pointed out in the "Avatar" thread, sometimes fireworks is all you want, and hey, who doesn't like fireworks? If story's your thing (as it is for me), then great, but that's not the case for everyone. Why should an entire genre be defined just by what I personally enjoy the most?

All of that's a long way 'round to the point of this post (such as it is), namely, what computer RPGs did you / do you enjoy the most, and why? What is it that qualifies a game as an RPG? What is it that you like about computer RPGs better than pen-and-paper style games?

Edited to Add: You can play King's Quest III online for free if you want. I love the internet!

Quest of a Lifetime

Hammerknight's back for another round of RPG Corner, introducing a new scenario this week that I think has a lot of promise.

Enjoy!