Black Griffin wanted an Italian Sword-Breaker as his prize for winning Caption Contest 77, a very cool looking item I'd never heard of before. This beauty is now available in ItemRight-BladesTwo:
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Black Griffin wanted an Italian Sword-Breaker as his prize for winning Caption Contest 77, a very cool looking item I'd never heard of before. This beauty is now available in ItemRight-BladesTwo:
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Posted in Challenge Prizes, Challenges, HeroMachine 3
Thanks once again to Zyp, who in a twist of fate sure to see the inversion of the dimensional vortex and the appearance of Evil Spock with a goatee, provided his own prize for winning Character Contest 61:
This stellar addition to the haberdasher's art is now available in the Headgear-Modern set for HeroMachine 3.
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Posted in Challenge Prizes, Challenges, HeroMachine 3
With many thanks to Zyp, who not only drew them but drew them in Flash and sent me the source files, making it incredibly easy to add, I've just updated the Tops-MaleFantasyCommon set with the following two items, shown both separately and in-use in this handy illo by Zyp:
You're the man, Zyp!
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Posted in HeroMachine 3, News & Updates
I've just uploaded two Contest prize items to HeroMachine 3. First was Jenna's "next prize up on the replacement list" for winning Character Contest 46, which was a "long-ass wizard's beard" like we had in HM2:
And next was a "tapered tail" for PapaKrok's Character Contest 57 win, also a "next item up":
I think it's appropriate PapaKrok ended up with that one, because it turned into something that could be a big tentacle, evil flower frond, wicked tongue, wave form, or some other equally demented thing he would be likely to turn it into. So that's cool.
Be sure to thank both of them if you like the items, for giving up their prizes! And if you had something different in mind for the final shape of these two requests, let me know.
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Posted in Challenge Prizes, Challenges, HeroMachine 3
As a "thank you" for extraordinary assistance troubleshooting bugs, I offered Panner the equivalent of a contest winning prize, and he chose "Stonehenge". I've just uploaded the following addition to Background-Standard for HeroMachine 3, now available:
Thanks, Panner, it was a great idea! If you want changes to it, let me know.
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Posted in Challenge Prizes, Challenges, HeroMachine 3, News & Updates
Martian Blue has a very cool thread going on the UGO boards where he's posting custom items he's created and then gives you the text string you need to load it up as-is into your existing illustrations. It's a fantastic idea and I'm really glad he sent me the links.
Here's a sample helmet he put together:
You can download the text version of the item for loading into HM3 here.
Check out and bookmark the thread, I'm sure it'll turn into a wonderful resource for cool new items.
Thanks, Martian Blue!
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Posted in HeroMachine 3
The HeroMachine 3 Alpha has had a major upgrade, and now allows you to load or save characters as text strings to make emailing them back and forth easier.
I've also added a new "Intro" screen to make it easier for new folks to use, and faster for you as well by eliminating the need to load an item set before you can get to the load screen:
Hopefully that all makes sense ... I'm sure I'll be tweaking it as we go, but it's a good starting point for now. Let me know in comments if you have any issues with it, or suggestions on how to make it better, or a good recipe for bread pudding.
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Posted in HeroMachine 3, News & Updates
The "working" version of HM3 was just updated to support custom color loading. Your previously saved text strings should still work normally.
Note that you could now start a blank character, fill the entire set of Custom Color boxes, and save it as "Bob's Custom Colors".
Then whenever you started a new character up, you could first load "Bob's Custom Colors" and all of your Custom Color boxes would be immediately set and ready for use. That way if you come up with, say, your own unique set of team colors for a group you're building, or if you have a bunch of skin tones you've made that you like better than mine, you can have them saved and available for use whenever you want.
For the super-duper high-tech hacker-inclined out there, note that if you save a "custom color" blank character as text, you can manually edit the CustomColor entries with hex values in the order you want before using the Load as Text function.
As always, let me know how it goes and if you see any problems with this release. We're getting closer and closer to beta status, folks!
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Posted in HeroMachine 3, News & Updates, Previews
If you're feeling brave, mosey on over to the HeroMachine 3 Working version and give the new "Load/Save as Text" feature a whirl. After the jump I'll post some screen shots and explanations.
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Posted in HeroMachine 3, News & Updates, Previews