Category Archives: HeroMachine 3

HM3: Alternate bodies, part 1

I went ahead and posted these twelve new complete bodies in the Body slot called "MaleAlternate" for the HeroMachine 3 Alpha:

bodymalealternate1

If you are having trouble seeing the preview, they are a banded metal regular guy; big hulking monster muscle guy; lobster guy; rocky earth elemental type; stylized dwarf; the guy who used to be in Male Toons (that set is now gone); regular guy with no interior muscle lines; thin adolescent body; fat bastard; gorilla man; lizard man; and hairy regular guy.

This is an interim release, as I wanted to get your feedback mid-stream as to whether these are worthwhile or not. In the meantime I'll be doing these same twelve without the hands or feet, then breaking out the arms and legs separately as well. Depending on the size of the file, I may then add some additional limbs that aren't part of these twelve bodies at the end (like the merman tail, the ghost tails, etc.), or those may be put into a separate set, I haven't decided for sure yet.

HM3: Body thoughts

I'm working on new alternate body types starting today, and am sort of feeling my way along here. My thinking (such as it is) is that I want to do up a series of complete bodies in a whole new set called BodyMaleAlternate. These will be completely integrated bodies that are greater or lesser departures from standard human norms, and which will NOT work with many (if any) of the clothing items in the program already. But, they'll be fun changes of pace and will allow you to make some really bizarre monsters.

In addition to the piece-parts broken out from these complete figures, of course, there will be other distinct arms or legs or torsos or bottoms (like ghost tails, mermaid tails, etc.) that aren't part of a bigger set.

How does that sound? Useful, not useful, good, bad, indifferent? Here are the first two samples to give you an idea what I am talking about (the ghosted-out images in the background are the standard male figure, for reference):

bodyalt-1
bodyalt-2

I'll also probably put in a couple of regular-looking human bodies like a dedicated dwarf and an adolescent. The key thing to remember is that I am not -- repeat NOT -- redrawing any of the clothing items to fit on any of these. If you can Transform them to make them fit, great, but I am not redrawing everything to fit a dozen different styles.

HM3: That crazy hand-jive

I've just uploaded 27 new items for the HandRight-Standard set in the HeroMachine 3 Alpha incorporating many of your suggestions. I think I hit all the high points, but just in case I am going to hold off on converting the items over to HandLeft while you all take a look.

Speaking of which, here is a quick peek at some of the new stuff:

hands-new

Let me know in the comments if there are glaring omissions you'd like to see, bugs you find, or anything else that strikes you about the new release. Once this gets squared away, I'll probably go ahead and do the Bodies. I haven't yet decided to do just one big release with everything in it, or something like MaleBodyTorsos, MaleBodyArms, MaleBodyLegs, FemaleBodyTorsos, FemaleBodyArms, FemaleBodyLegs, etc. It's that old trade-off between too many options in a menu and too many items in a set.

HM3: Limb suggestions

It looks like most people want non-human limbs next, so let me know in the comments to this post exactly what it is you're wanting from a set like that. Links to actual images are the most helpful, but just words are fine too if you can't find a good image.

Note that leaving suggestions for anything not related to non-human limbs won't be a lot of help, since by the time I get to whatever set you're talking about, I will forget what you asked for.

HM3: Plan 9

I've just published the Heads-Aliens set of items for the HeroMachine 3 alpha. It includes many of the items you suggested in that last thread, so thank you! Solander in particular put up some electron microscope close-ups of real-life critters that worked out great, they're towards the end.

The set is a mix of completely finished heads (like in Heads-Animals) and pieces that you can assemble with the "multiples" setting enabled for your own custom creation. I've also imported some alien-like items from Ears, Noses, and Mouths, along with some of the non-proprietary Lordi items you've not had til now. All in all this release has 58 items in it, out of which maybe 15 or so are repeats. I thought it was worth it to have similar items all in together.

Here's a quick sneak preview of twelve of the new items at the top, and at the bottom are similar items from HeroMachine 2 for comparison's sake:

alienheads

Finally, in the course of basic testing I ended up putting together an entire character, which I hardly ever do any more. But since it does have one of the new Alien Head pieces (the lion-like snout), and since people for some reason (or hundreds of millions of reasons) want to build cat-like aliens, I decided to include it. Apologies to all the people who do waaaaay better putting these together than I do!

alienheads-character

Let me know anything you'd like to see but don't, bugs, or things you like in the comments.

And no, I haven't 100% decided what to do next, so by all means feel free to lobby.

HM3: Next

I spent a few minutes last night making a chart of all the HM2 slots and sets, mapped against which have already been converted and which have not. In general, here are the remaining major sets of items that need to be done:

  1. Cape fronts
  2. Fantasy Armor (Tops, Legwear, Gloves, Boots, and Headgear)
  3. Humanoid companions (would there be interest in having some of the Custom Illustration characters appear here? Like Celestia and the other full-figure ones?)
  4. Alien heads
  5. Two-handed firearms (rifles, laser cannon, etc.)
  6. Non-human Limbs (more stretchy arms and legs, webbed hands, more monster legs like snakes and such);
  7. Neckwear Collars
  8. Bustiers
  9. Musical items

Out of those, the easiest and most fun to do (for me) are the alien heads and the cape fronts. The hardest and least interesting (for me) is going to be rifles -- they take a lot of work, they're basically just tracings, and I am not personally interested in them. Don't get me wrong, I like guns as much as the next guy, but it's not a mainline interest for me.

The largest and most pressing need is obviously the Fantasy stuff, both armor and (to a lesser extent) casual wear. I think as it currently exists, the app is heavily tilted towards supers. Sci-Fi has a clear edge over fantasy now, too. I think that's a major interest for a lot of people (me included) and needs to be fixed for me to feel like the item sets are close to done.

What really jumped out to me when I put the list together, though, is how much is already finished. I really don't have much more to go, and that's both exciting and scary. I can see wrapping up item creation in the next month or two, then it'll be on to basically redoing the code base to work better and putting in the bells and whistles (better printing, better zooming, better control up front of item pre-sets so you can choose "dwarf male" for instance and it'll load up a pre-generated, pre-loaded set of items that are already scaled and rotated and positioned to fit that body style. All that stuff.

But for now, I think I am going to do Alien heads, because that honestly sounds like the most fun. Let me know in comments a) if there are specific non-copyrighted heads you want and b) which other sets from the list you want me to work on next.

HM3: Let’s do Aural

With thanks to all the great suggestions in the last thread, I am happy to report that you can now use Backplane-Auras in the creation of your characters in HeroMachine 3. Here's a preview of some of the new bits:

auras

I tried for a mix of form-fitting ones with more general-area sorts of options. And even the form-fitting ones I tried to make blobby enough to work with most standard arms-down poses.

One warning, this is the largest set in terms of file-size in a while, clocking in at a hefty 1MB. I am not sure what kind of performance hit (if any) that will have on character creation, let me know if you see the app slow down markedly when auras are loaded.

Finally, I wanted to show you a quick sample of what can be done with layering, multiples, and alpha settings:

smoke

Let me know what I missed, what you like, what you want, and the secrets of the universe in comments. And thanks again for your suggestions, they really helped! Hopefully you'll find most of them made it into the program.

HM3: Aura input needed

I am finally going to work on the "Backplane-Aura" set of items for HeroMachine 3. I know some great ideas were suggested before, which I am going to try to incorporate, but by all means feel free to chime in here as well with anything you think I might miss, or that you want to make sure gets a hearing.

The sole of the season

I have just published the FootRight-Female set of items to the HeroMachine 3 Alpha. I was hoping to translate them to the FootLeft, but frankly I ran out of time before I have to leave for vacation tomorrow. Oops. But, this way you can suggest new items or point out problems and I can fix them when I get back in just one set instead of both.

In the meantime, to get the shoe on the other foot (ha ha! See what I did there? GENIUS!), use the "Multiples" setting and the "Flip" function.

Here's one page of samples to whet your appetite:

footrightfemale

Note that I tried something different with this release, putting in feet in different "poses" as well as varying the angle of the foot in different items. I don't know if that's going to work or not, but my hope is that it will allow you more flexibility in designing the layout of the character.

As always, let me know what you think in the comments. Hope you like the new stuff!

HM3: Addressing a dress

I've just posted the Tops-Female-Dresses and Legwear-Female-Dresses sets to the HeroMachine 3 Alpha. In general the Tops contain full dresses which are then broken down into just the tops in most cases, while the Legwear items are just the dress bottoms for the most part.

I included quite a few items from the requests you made in the last thread, thank you! Unfortunately a number of them were inappropriate or not suitable for this particular kind of application, but there are still a lot. Others you can craft by using a top with a different bottom. Hopefully you'll find what you were looking for, or can make it with strategic application of various other bits and masking.

Here are a few samples:

dresses-1
dresses-2

While there are a couple of bustier-type Tops here, for the most part a full set will have to wait for the translation of the dedicated Bustiers items from 2.5 on over to the new version. Keep in mind, though, this isn't "PornMachine", so don't get your hopes -- or whatever -- up too much.

Let me know in the comments what you think of the new release, any items you want to see added to them, or any problems you find. Also let me know what you'd like me to work on next.

Thanks everyone!