Author Archives: AFDStudios

Digital Hero Cover

Continuing the "Romp Through Jeff's Hard Drive", here's a cover I did for an issue of "Digital Hero" back in 2002. Yes, people were alive back then.

cover5

Wil Wheaton's Marlowe, aka "The Wiggle Waggler"

I did this drawing of Wil Wheaton's dog Marlowe as a super hero. I know, I'm weird.

WilWheton-Marlowe

Risa

Apropos of nothing other than me trying to clear off my hard drive, this is a character sketch I did for Jeff Mejia's "Legends of Steel" RPG way back in 1996 that I thought you might enjoy.

risa

Maskless hands

Inspired by an AMS comment, I've just added the following items to HandRight-Standard:

triggerfingers

Basically the idea behind these is that you can use them to simulate holding an object without having to use masking, since you can only mask one thing to one other thing at a time. So for instance, you can use the first two to put a rifle in a character's hands with just layering -- all the parts that would be covered in the hand are just not there in the first place.

If this works and there are other hands you'd like to see get the same treatment, let me know.

META: Blog tweaks

I installed WordPress' "JetPack" plugin today, which among other things will give you some additional "share" options and a way for you to "like" a variety of content around the site. I'm not sure how that's going to play with the forums, so please let me know if you see any weirdness there. Or anywhere, really, because I'm all about the funkiness.

I'm also trying out their auto-publicize feature, which will put all posts on Facebook and Twitter. I'm hoping they come through with images intact, which HootSuite (the previous solution) did not do. We'll see.

Thanks for your support over the years, folks! If you're so inclined, I sure would appreciate your sharing the blog or the app(s) on your favored social media platform.

As your bonus for reading this far, here's a character sketch I did for our old Champions campaign back in 1997. Lucky you!

tag

Jazz Hands and the Flying Torsos, which is NOT the name of my band

I've just updated HandRight-Standard with the following dramatic hand poses:

morehands

In addition, BodyMale-Standard has the following headless, flying torso just in case you needed some bad-dream fodder. I was inspired to make this by the flying contest last week, sorry I couldn't get it out faster.

flyingtorso

Thrusting Swords

That title sounds like a romance novel, doesn't it? Oh my.

Regardless, what it actually means is that I have published the following items to ItemRight-Blades. The intent is that you can combine the angled hilts with the angled blades to create the effect of a sword coming more towards the viewer rather than being held parallel to the plane of the canvas.

forwardswords

Robot Hand

Per request from AMS, a new relaxed robot hand is now live in HandRight-Standard:

newrobothand

It's basically one of the items from Gloves with the glove part removed. Thanks to dblade for the original hand pose.

How to use the Mask feature in HeroMachine3

Masking is the process of placing one item inside another, so that the masked item is only visible where it overlaps the masking item. Masking causes a lot of confusion, so let's look at a few examples at what this subtle and powerful tool can do.

The basic process works like this:

  1. Load the first item, the one you want to be 100% visible. For instance, you might add a nice button-down shirt.
    masking-1
    masking-shirt
  2. Load the second item, the one you want to be masked into the first one such that only the parts of it that overlap are visible. For instance, you might add a lightning bolt from Insignia-Standard. Position, scale, rotate, and otherwise place the second item where you want it to appear on the first one.
    masking-2
  3. Click on the second item (in our example, the lightning bolt insignia) to make it the current, active item.
  4. Under the Transform tab, click the Mask button. Your cursor turns into a little mask icon because super-heroes. I blame Robin -- be glad it's not scaled hot-pants.
    masking-masktool
  5. Click on the original item (in our example, the shirt). You're telling the program "Hey, I want to place the active item into this other item that I'm clicking on."
    masking-clicking
  6. Voila! You have masked one item onto another one. Like this:
    masking-masked
    Note that once it's masked, you can drag, rotate, or otherwise transform the masked item (the lightning bolt) around and it stays masked, only being visible where it overlaps the masking item (the shirt):
    masking-masked2

Using this same basic approach -- load the base item, load the second item, click mask, click the base item -- you can place items in your character's hands, apply a flag from Backgrounds to a banner or shirt, make a belt fit a non-Standard body, and much, much more. It opens up a staggering array of possibilities to take your portrait from a paper doll to a true illustration.

Side Hands

We already have one sort of similar item, but I just uploaded the following additions to HandRight-Standard:

sidehands

They can be used either for just hanging down empty for a slightly different posed look, or to imitate holding another item at something less than a straight-out-to-the-side angle.

Coming soon: swords that come out at an angle towards the viewer.