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GuyGenesis
I don’t want to step on any toes, though I’m always willing to help if I can.
How to put this?
HM is a fantastic program with many great artists. The possibilities of what can be done are nigh impossible. You have your solid character designers, the “zyping”(shading) masters, those that truly have an eye for color, some that can pose like nobodies business, others that can take a predefined style and make it not only their own but completely recognizable from others(a feat in itself), and still more willing to try new things which sometimes don’t work, but when they do you find they’ve created something special in a way that makes you appreciate the programs capabilities all over again, for they’ve pushed past its’ perceived boundaries. Of course there are still, including the formerly mentioned, machiners that can do it all to some extent, and there’s always the up and comers bringing their own flare to it, but as with the program we all have or strengths and weaknesses. When someone excels at one aspect another usually falls short, and that’s not intended a knock on anyone or even the program itself. Personally I’m proud of my designs overall (I feel this is what I do best), I can do a little posing, but I find it becomes increasingly harder the more dynamic the pose to cloth them where most items are designed for and thus I stick to the base figure. I can do a little shading, (I feel my faces become too muddied, but due to a great community I know I can look to AMS or Candruth, among others for help in overcoming this weakness) whereas I also find it very time cosuming and thus wave the results which truly speak for themselves. I kinda lost the point I was trying to make somewhere alongside Han(within the wall). Anyways if for whatever reason a dynamic pose is not on your radar(its’ usually not on mine), sometimes something as small as arm placement can still achieve the desired effect.