Yearly Archives: 2011

End of the Road?

The results were tighter than I'd have thought, but ultimately we have opted to be Mucho Machon and eschew the use of our Oracular Safe Word, and instead stand by watching the ship trundle off in the loving metallic arms of Doctor Octopus' filthy love spawn. Let's see the consequences of our decision:

Well. That's ... humph. I'd say ending up as landfill is a pretty fitting end, since we largely spent this adventure standing around watching things happen. To our credit, we DID manage to reject a life of The Matrix, so yay us. I like to imagine that in the giant landfill we find, "Toy Story 3" style, all the items we need to return to power. Or, we get eaten by a trash monster, which seems a lot more likely.

So thus our foray into the Cavern of Time draws to an ignominious close. Or does it?

[polldaddy poll="4654391"]

So what'll it be folks, flip back and change out decision like we all know we did with the actual books Back in the Day, or chuck it into the trashbin of history (much like our adventurer!) and move on to something completely different?

HM3: The name’s the thing

When you save your character image in HeroMachine 3, it will now have the name of your character (if any) as the default file name instead of "hm3-beta". The name comes from the last character you saved or loaded.

Note that this is preparation for the long-awaited "quick save" and "undo" features, the next major code change initiative. Woot!

RP: Best. Stink lines. Ever.

(From "Planet Comics" number 1, 1940.)

HM3: Bug tweaks for layering

I just posted a minor update to HeroMachine3 that hopefully will fix some of the layering and "stuck item" problems people were having when loading up saved characters.

I'll explain the nitty gritty after the jump for those who are interested.

Continue reading

HM3: Transparent PNG

I've just added a third format option when exporting your character's image in HM3 -- "PNG (transparent 400x600)". This is basically just adding in an option for the way it used to be.

When you click it, the size gets reset to 400x600, the Area gets reset to "Character", and all other options are grayed out since you can't make any of the other sizes or head shots export with transparency. Choosing regular old PNG or JPG turns them all back on, though.

This should help those, like DiCicatriz, who use the characters with transparent backgrounds to paste into an image editor for either larger group shots, or just to have in a custom setting.

Let me know if you run into any problems using it. All other options will continue to export with a white background.

RP: I bet the trigger’s shaped like a finger

(From "Planet Comics" number 1, 1940.)

Poll Position: Planet Wolverine

I'm taking a break from the "Greatest Ever" series of questions this week for some good old-fashioned butt whooping:

{democracy:172}

Discussion to follow!
Continue reading

HM3 Export options updated

I have very good news, and mildly bad news. The very good news is that I have just uploaded the latest update to the HeroMachine Alpha that allows you to output your creation at a wide variety of sizes, either as the full character or a portrait view, as a JPG or PNG, and in regular or widescreen format.

The mildly bad news is, saving as a PNG no longer puts your character on a transparent background -- it's a solid white. I tried to figure out a way around it, but given the various other constraints Flash put on me it was the only way to get output at anything but the basic size.

Here is the new menu, which you see now when you press either the "Save as JPG" or "Save as PNG" button:

If you have trouble seeing the images, the sizes are:

  • 200x300
  • 400x600
  • 500x750
  • 800x1200
  • 1200x1800
  • 1600x2400
  • 800x600 (widescreen)
  • 1280x1024 (widescreen)
  • 1600x1200 (widescreen)
  • 2048x1536 (widescreen)

My version of Flash has a maximum dimension limitation of something like 2800 pixels, so we couldn't do the ridiculously ginormous size, just the mostly ginormous ones.

In laying all this out it didn't make sense to have "widescreen" be a separate toggle button, so now the program just automatically does it all for you depending on which set of dimensions you choose.

I hope you like the new feature, and please let me know if you run into any problems with it. The larger sizes naturally take longer to render, so don't be surprised if the pop up window just sits there for ten to thirty seconds thinking.

I didn't touch the save/load code or anything else in this release except the export functions.

RP: Budget cuts at NASA are rough

(From "Planet Comics" number 1, 1940.)

Caption Contest 93 Winner!

Thanks to everyone who shared their wit with us for Caption Contest 93! I've put together the Finalists after the jump, and then at the end I'll announce which of them is the overall winner.

First, though, I wanted to say "Welcome back!" to longtime poster Gargoyle323, who showed up to enter after a somewhat lengthy absence. Nice to have you back!

Second, although it was too long to fit in the balloon and thus is ineligible, I thought CPrime's Green Lantern homage was quite amusing:

In brightest day, in darkest dusk.
Captain Triumph does what he must.
Let those who worship evil recant.
Beware the Triumph… of my equestrian pants!

Now, on to your Finalists!

Continue reading