Yearly Archives: 2011

Caption Contest 106: Super-dickery

With hearty thanks once again to Glenn3's "Say What? Pictures" for the panel and SuperDickery.com for the title, your challenge this week is to come up with the best replacement dialog for this comics panel:

This one's a challenge, as you have two other filled-in thought balloons to contend with. I imagine the thing to do is to populate the missing one with whatever it is he thinks he's so right about.

The best entry (as judged by yours truly) wins the author's choice of either any item they like or any portrait to be included in HeroMachine 3′s final release, or a custom black and white “Sketch of the Day” style illustration (you pick the subject, I draw it however I like).

All entries must be left as a comment (or comments) to this post. Keep ‘em clean (appropriate for a late-night broadcast TV show), but most importantly, keep ‘em funny!

This week we have a cap of no more than five (5) entries per person, so make 'em your best!

Character Contest 71 Winners!

Many thanks to everyone who entered Character Contest 71. I know it was a tougher theme than usual, so I appreciate your creativity very much.

Without further ado, here are the ones I thought stood out the most, your Finalists!

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That’s just straight up WRONG, yo.

(Via Comically Vintage.)

Great moments in bad first dates

(From "Fantastic Comics" number 23, 1941.)

Power User Profile: Anarchangel

I've always liked long-time poster Anarchangel's stuff, and now I'm glad to get the chance to know him better. So do you, you lucky duck! I always wondered where the handle came from, and now I know. Though I have to confess, I thought maybe it was a play on "Anarchy" too. Oh well, wrong again!

Anyway, ladies and gentlemen, I am proud to present Anarchangel!
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With a name like that, I’d go with “Mary” too.

(From "Fantastic Comics" number 23, 1941.)

Open Critique Day #25

That's right, kids, it's time for another Open Critique Day!

If you have a HeroMachine illustration or another piece of artwork you've done that you'd like some help with, post a link to it in comments along with your thoughts on it -- what you think is working, what you're struggling with, etc. I will post my critique of the piece, hopefully giving some tips on how to improve it.

Of course everyone is welcome to post their critiques as well, keeping in mind the following rules:

  • Make sure your criticism is constructive. Just saying "This sucks" is both rude and unhelpful without giving specific reasons why you think it sucks and, ideally, some advice on how to make it better.
  • Each person should only post one illustration for critique to make sure everyone who wants feedback has a chance.
  • I will not critique characters entered in any currently running contest, as that doesn't seem fair to the other entrants. You can still post it if you like for the other visitors to critique, but I will not do so.

That's it! Hopefully we can get some good interaction going here and help everyone (me included!) learn a little bit today.

(Image © InkyGirl.com.)

Is there really a GOOD place to be banged by a chimp?

(From "Fantastic Comics" number 23, 1941.)

The pulse-pounding thrill of bureaucracy

When last we left our little Lone Wolf, he was deciding on where to go in the exciting town of Port Bax. You might think, having struggled so long to get here, we'd be in for some neat town with tons of adventure. After all, our first adventure in a town was fairly exciting, with skullduggery amongst pirates and houses of ill repute.

Apparently, though, Port Bax is like the Scranton of this fantasy world, a place where very little happens except meaningless paper work. For instance, our last thrilling choice was whether or not to go to City Hall. I know when I was a kid, I'd lay awake for hours dreaming of the chance to go to someplace as mystical and exciting as City Hall, and I'm sure I'm not alone in that childhood fantasy.

Seriously? This is an actual decision point, whether or not to ask a clerk for directions? My god, why not have pages dedicated to whether or not to blink, or to step out with the left or right foot first? I fondly recall reading "Lord of the Rings", when we were treated to three hundred pages of Frodo having to file some forms in Hobbiton relating to his purchase of Bag End.

Look, it's bad enough that in my actual, real, non-book-length, I-don't-get-to-choose-my-own-adventure life, I have to go to the DMV and waste an entire morning. I don't want to have to deal with this crap in my adventure gaming. If you're in the middle of an exciting RPG and suddenly you find yourself having to navigate multiple layers of bureaucracy, then something has gone seriously awry with your RPG. No one wants to roleplay Bob, the Second Assistant Filing Clerk at City Hall as he trundles his way through various permit applications.

I went ahead and figured out the fastest way through the red tape in front of us here, and it takes five steps, five decision points, five written-out pages, just to get to our consulate so we can continue the actual story. That's insane. Far be it from me to question the plotting expertise of Mr. Joe Dever, but folks, this is "stab yourself in the eyeballs" level of ridiculosity here.

So I'm going to save you the tedium of slogging through five pages of turgid prose that has no other purpose than to inflame your blood with the illicit and pulse-pounding thrill of bureaucracy, and instead will skip ahead to the good part. You can thank me later.

Finally, a good meal and some healing! It took five pages of bureaucratic red tape for this?! Why not just send us here directly upon reaching Port Bax? Aaaarggh!

Anyway, I got a "7" on the random chart, so it's off to page 254 we go.

Hey, what do you know, swords and enemies and choices that might actually matter! Suddenly, in the midst of IRS Form 1056-EZ we found ourselves a fantasy adventure, boys and girls!

Since we don't have Sixth Sense ("We see dead Giaks and run away from them!"), we either fight or flee. So what'll it be?

[polldaddy poll="5452501"]

Dan’s journey of self-exploration takes a disturbing turn

(From "Fantastic Comics" number 23, 1941.)