Our interminable adventure on the high seas battling undead continues from last week, when we opted to charge the tower of the dread sorcerer on the floating ship of doom:
Coward! These sorcerer types, they always talk a big game and throw around a lot of flashy effects, but when it comes time to bare steel they disappear in a flash of smoke. Jerks.
Of course, maybe that's because in the finest D&D tradition, magic users only have like two hit points. Still, it's quite unmanly.
So what'll it be this time, intrepid adventurers? Do we seek out a friendly ship to continue our naval assault, or do we give chase to our yellow-bellied foe?
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