Monthly Archives: January 2010

Caption Contest 67: BRAKASH!

I think it's time we had a full-throated, two-page-spread, Image super-sized caption contest, complete with flying ponytails, ridiculous facial hair, unhinged jaws, incomprehensible female anatomy, outsized onomontoPOWia, no backgrounds, and all the rest of the high quality you've come to expect from the Nineties. Only one thing is missing -- bad dialog! That's where you come in. Whoever comes up for the best or funniest or most appropriate replacement dialog for this vintage Image Nineties panel wins either a portrait or any item of their choosing to be included with HeroMachine 3!

brigade-10-1994-liefeld-brakash

The rules are simple:

  1. Keep it clean, appropriate for late-night broadcast television;
  2. No more than three entries per person;
  3. All entries must be left as a comment (or comments) to this post.
  4. I'll make the balloon as big as needed to fit the winner.

That's it! Good luck everyone, and as usual I'll announce the winner next Tuesday.

Of course, I can't just let this go without a little gratuitous Image-Nineties-bashing. So skip this bit if you are sick of that kind of thing.

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Character Contest 24 Winners

Thanks to everyone who entered Character Contest 24: Super Enemies! Before I get into the Honorable Mentions and then the overall winner, I wanted to say a quick word to recap how I go about judging these things.

  1. On Tuesday morning, I save all the image files that were entered into a folder, renaming them with the entrant's name and the character name. This can take quite a while.
  2. Eat lunch, because come on, right-clicking and typing is hard.
  3. Scroll through the entries one at a time and if an image piques my interest, move it into a new folder called "Finalists". This is mostly a gut-reaction kind of thing. Characters that show a solid sense of design and that make good illustrations are what I go for. Sometimes it might be one particular element or effect that has been done very well that makes me save it, other times it's just an overall impression.
  4. Once the Finalists are all ready, I go through those one at a time more carefully. Some will get moved back to the general folder at this point for a variety of reasons, whether it be there were too many other ones like it (one of which maybe was better), or because it just doesn't hit me the same way, or because I just have too many Finalists and so the weaker ones don't make the cut.
  5. Start writing the post. I usually haven't yet decided a Winner yet at this point -- something about the process of writing the summary of each one, along with why I liked it, helps crystallize the decision for me. Of course, other times one just jumps out at me right from the get-go and there's no doubt it's going to be the winner. But not usually.
  6. Pick the winner and finish the post.

Note that the main criteria is "How good an illustration is this", with "How well does it fit the contest theme" coming in second. The point is to make a good picture, of a cool character.

I struggle sometimes with how arbitrary it all is, and how it's really just my own personal opinion, but there's not much I can do about that and still have a timely event. And hey, it's my site, so I get to be judge and jury, I reckon. That's one reason I was keen on Friday Night Fights, it gives someone besides me the chance to decide what looks good.

Anyway, on to the results for this week!

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HM3: Let’s do Aural

With thanks to all the great suggestions in the last thread, I am happy to report that you can now use Backplane-Auras in the creation of your characters in HeroMachine 3. Here's a preview of some of the new bits:

auras

I tried for a mix of form-fitting ones with more general-area sorts of options. And even the form-fitting ones I tried to make blobby enough to work with most standard arms-down poses.

One warning, this is the largest set in terms of file-size in a while, clocking in at a hefty 1MB. I am not sure what kind of performance hit (if any) that will have on character creation, let me know if you see the app slow down markedly when auras are loaded.

Finally, I wanted to show you a quick sample of what can be done with layering, multiples, and alpha settings:

smoke

Let me know what I missed, what you like, what you want, and the secrets of the universe in comments. And thanks again for your suggestions, they really helped! Hopefully you'll find most of them made it into the program.

RP: Finally, a weapon that both blows and sucks

master-comics-52-1944-machineblowgun

(From "Master Comics" number 52, 1944.)

HM3: Aura input needed

I am finally going to work on the "Backplane-Aura" set of items for HeroMachine 3. I know some great ideas were suggested before, which I am going to try to incorporate, but by all means feel free to chime in here as well with anything you think I might miss, or that you want to make sure gets a hearing.

Poll Position: Costuming

Character design is more or less the "raison d'etre" of HeroMachine.com, so I thought we should take some time to figure out what, exactly, makes a costume "super":

{democracy:115}

Discussion after the jump.

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RP: Because nothing good ever happened at a square dance

agc-8-1943-squaredance

(From "America's Greatest Comics" number 8, 1943.)

Random Panel: Crop-dusting, super-style

master-comics-52-1944-gas

(From "Master Comics" number 52, 1944.)

Random Panel: Great moments in detecting

master-comics-51-1944-fake

(From "Master Comics" number 51, 1944.)

Hammerknight’s HM Creator’s Club Poster

Thanks to Hammerknight for putting together the first ever "HeroMachine Creator's Club" poster! Click on it to see it in a much larger version in all its glory, I hope you enjoy it as much as I did! And that the floating Jeff heads don't freak you out.

Nice job Hammerknight and everyone who submitted a self-portrait!

tcc-2009-13-smaller

Once again, Happy New Year everyone!