JR19759

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  • in reply to: Community Effort Idea #20612

    JR19759
    Keymaster

    Here a recolour and slight edit of prswirve’s heavy duty stage 2. I changed the gun, I hope you don’t mind man.
    http://www.heromachine.com/wp-content/legacy/forum-image-uploads/jr19759/2013/03/Heavy-Weapons-Cyborg.png

    BTW, as great as your new chapter is guys, shouldn’t we leave doing new chapters until after the images for the first chapter are done, ’cause if we keep putting them off, then they will probably not get done.

    in reply to: JR19759’s Redesign Contest #20611

    JR19759
    Keymaster

    Ok, contest over. really hard to judge this one, but I eventually got it down to one. And that one is NHA247

    in reply to: Word Association Game #20603

    JR19759
    Keymaster

    Outside

    in reply to: Word Association Game #20592

    JR19759
    Keymaster

    Music

    in reply to: DJuby Gallery – Volume 2 #20548

    JR19759
    Keymaster

    @djuby said:

    Anyone else having trouble uploading pix to the forum?

    Yup. It keeps saying that the files can’t be found for me, is that what’s happening to you?

    in reply to: Community Effort Idea #20546

    JR19759
    Keymaster

    So you’re thinking like the headsets in Doctor Who- Rise of the Cybermen. Like it.
    I’ll have a go at prswirve’s design, maybe they could be the heavy support troops, for use against major threats, like tanks, and my stage 2’s could be the main ground troops.

    in reply to: Community Effort Idea #20542

    JR19759
    Keymaster

    Oh, btw, here’s Wong Li An the barista from my part of the story. Because we need reference pictures of all the characters.

    http://fc07.deviantart.net/fs71/f/2013/063/f/8/wong_li_an_by_jr19759-d5wykvh.png

    Plus two cyborg stages. I’ll be interested to see the reaction to stage 3. The mid-section isn’t normally open, I just wanted to show how deep the modifications go, that they aren’t really human anymore.

    http://fc02.deviantart.net/fs71/f/2013/063/5/1/cyborg_series_2_by_jr19759-d5wyl5i.png
    http://fc05.deviantart.net/fs71/f/2013/063/7/c/ultimate_cyborg_by_jr19759-d5wyl89.png

    in reply to: Community Effort Idea #20541

    JR19759
    Keymaster

    @Iscarioto said:

    I’d still like to have a crack at the Warships, and have a walker I’m working on at the moment. That and I think the troops need a helmet, as an option, but that could be a phase two thing. All of these will of course be based around or influenced by your amazing ideas. Particularly the troop, my god. My only thing is i think for the first phase that damages and scarring, particularly to the face need to be toned back, mostly for narrative purposes. With each phase the troops become less and less human.

    Also colour, I feel, as this is complex and because I feel it fits the theme, I think that as much as we can a muted grayscale might make things easier and look pretty effective. I’m not thinking totally, but lots of silhouettes and such, and whenever colour is required for that frame you make it the champion. For instance, in the Henare thread, the frame for stabbing his superior in the back would be perhaps the black figure of Henare, behind a line drawn superior, on a grey background but with a blazing orange blade protruding.

    Not to say we can’t have colour and zyping in the full page spreads, but yeah. I don’t know, might be a bit too blatantly Millar, but yeah.

    Outside of that like the idea of liners, shaders and colourers. Deff need prswirve as a liner, looking at some of the poses he churns out!

    I’ve been working on Phase’s 2 & 3 for the cyborgs, both of which have helmets, so don’t worry about that.
    I think that muted colours are a good idea, but greyscale could look quite weird if random colours suddenly appear every so often.
    If we aren’t zyping the main pages that could save a lot of time or the colourists could add shadows instead of fully zyping.
    Agreed on the prswirve point, I’d say you’d need to be a colourist in that case, if we want to get the best at each.

    I think a cover need doing. And we need a (contest) thread for people to put up the double pages.

    in reply to: Community Effort Idea #20539

    JR19759
    Keymaster

    @prswirve said:

    i see… how about others just do line drawings, others color, and then the shading… it’d be faster i think. perhaps.

    For that to work, we’d need at least maybe 4 people working on the lines (preferably people with experience in doing and clothing unusual poses), two people doing colours and one doing the shading. Also, unless people are doing full pages instead of panels, we need someone to put all the panels together. Of course this may not be the way we do it, it’s down to wether we can find another option that works better.

    in reply to: Word Association Game #20538

    JR19759
    Keymaster

    Sniff (Sniff Glue was the name of an old punk fanzine, I am not condoning drug use in any way.)

    in reply to: Community Effort Idea #20526

    JR19759
    Keymaster

    @Iscarioto said:

    I like your second idea, that’s a good plan. I think we should try where possible to keep it HM though, I mean, anyone can make a comic using other means, but this is what this forum is all about

    I think that if we are going to do the entire comic then it should be split equally amongst the people who are willing to do it. If we could get more people it would be great. It would probably also be an idea for us to establish definite consistencies before starting, i.e. what all of the Ascension stuff looks like (cyborgs & the invasion craft I assume we are sticking with my designs, but what about the Walkers?) plus character appearances (some people have posted images of their characters, whilst some have not. We need to know what every character looks like before we start, because it isn’t going to be just you illustrating your part of the story. Back up characters like Shada and Wong Li An the barista would probably be a good idea as well). Also, if we do shading, we need just one person to shade the whole thing (who ever ends up doing so is going to hate me for this), because everyone has different shading styles and leaping between them is going to look messy. Or we could not bother with the shading outside of the glows from the Ascension weapons/ ships and the glows from the numerous fires.
    I liked the idea mentioned a couple of pages back about opening up some sort of contest to do the main images, which is why I put the double page panels in. Is that still going to happen?

    As for what you said Alex, I’d imagined the room was dark once the monitors had been switched off so you couldn’t really see him properly.

    in reply to: Community Effort Idea #20501

    JR19759
    Keymaster

    Ok guys, I’ve finished doing a full comic script for the first part. I couldn’t get everything in and I cut off one persons story a bit earlier than they did, but I picked out what I consider to be the most important bits and included them. I’ve also highlighted what I think are bits that could be illustrated if we are only aiming for a few illustrations instead of a full comic (they’d be the New Page- Large Panel bits). If anyone has any queries or abuse for me, you can do it here or by PM.
    Hope y’all like it.

    Ascension: Issue 1

    Full Page: Computer screen, on an email page. The email reads as such:
    From: LCPL Rick Henare [mailto:richard.henare@defence.govt.nz]
Sent: Wednesday, 27 February 2008 6:29 p.m.
To: Walter Henare
Subject: Hey Dad
    Hey. How’s mum? I got the care package, thanks. Pineapple Lumps melted though, which is stink, because it’s negative 1 out. I mean, come on! Not your fault of course. Okay, So I have news, I’m leaving Bamyan. No, I’m not coming home, but I’ve been offered a promotion of sorts. One of those corporate contractor types, Stephens was his name, has gotten in touch to say he’s headhunted me. Nothing specific, just that I stood out. He’s offered me a role, just as an Ensign for now, in what he called the Ascension Project. Our CO doesn’t know much about it (is maybe a little skeptical, but I mean, it’s hard loosing team members) but believes it’s a weapons development project, UN sanctioned apparently. It could be a leg up. The pay is better, the opportunities. He said I could make Corporal in a year. No idea about deployment, but I may finally get off the field. A change of scene could do me good.
    Anyway, hope you guys are well, say hey to Brent and Lexi for me.
    Cheers,
Rick

    Next Page

    Panel 1: Terrance Anders and Shada out having lunch on the Expo Promenade, by the Harbor. Long Shot, so we can see the cityscape background.
    Narration: The present day. Hong Kong.

    Panel 2: Zoom in so their table is the full focus of the shot. Shada is talking, making hand gestures that suggest she is moaning about something. Terrance is smoking a cigarette.

    Panel 3: We switch to a new scene, this time we are in a dark, bare prison cell. On the bed in the corner we can see Shu Ji asleep, curled in the fetal position, sweating and rocking, obviously in discomfort.

    Panel 4: We zoom around so we can see his face. His face is contorting as if he is having a nightmare.

    Panel 5: Again we change scene, so we are now on the streets of downtown Hong Kong. We focus on Kate Quinn, who is walking down the street, looking in the shop windows.

    Panel 6: We change position to across the street as we watch Kate enter a coffee shop. The sign outside the coffee shop looks like the Starbucks logo, but it isn’t.

    Panel 7: We are now in a hospital ward, watching Gina Lamprey smashing up an expensive looking radiotherapy machine.

    Panel 8: She now goes over to one of the cupboards and grabs a load of pill bottles.

    Panel 9: Now we are in a normal office building. In a meeting room, at the end of a long board table. Adrian Wright and some other business people are walking in through the door.

    Panel 10: Adrian puts some papers on the table. Someone else puts a glass of water down on the table.

    Panel 11: We switch back to Kate Quinn in the coffee shop, she is ordering coffee.

    Panel 12: Whilst her back is turned, the barista pours the contents of a little vial into her coffee.

    Panel 13: Back with Adrian, who goes over and stands by the window, his face pensive. He itches his elbow absent mindedly.

    Panel 14: We focus on the glass of water. It begins to tremble.

    Panel 15: We focus on Adrian again. His expression has become one of shock and fear as the tremors begin to get worse.

    Panel 16: We switch to Shu, (the same shot as panel 4), whose eyes snap open. The sounds of explosions fill the air.

    Panel 17: Back to Kate, who has spilt some of her coffee on her shirt and has obviously swallowed a lot more of it than she had originally intended. The tremors are getting worse.

    Panel 13: We switch to Terrance and Shada who have looked up from their meal. The table they are at is shaking. Both are looking up at the sky.

    New Page- Large Panel (Imagine a double page spread)
    Panel 14: We look up from a extremely low angle behind Terrance and Shada to see what they are looking at. Huge triangles have appeared in the sky. From bellow details are very hard to make out. In the background, there are many explosions and orange lasers being fired
    Title: Ascension Part 1

    Panel 15: Terrance and Shada run as one of the triangle ships causes a large wave to come sweeping onto the promenade.

    Panel 16: They arrive on a street, however their way is blocked by a battalion of cyborgs.

    Panel 17: They turn and run the other way, but Terrance trips over the body of a dead police man.

    Panel 18: Shada stops to help Terrance.
    Terrance: Don’t stop. Keep running. Run!

    New Page- Large Panel
    Panel 19: Shada is shot with numerous orange beams, coming from different directions, as Terrance looks on helplessly from the floor and the cyborgs, who have fired the shots, advance from behind her. Shada’s body is in the process of falling to the floor, her arm outstretched ready to help Terrance up.

    New/ Full Page: Computer screen, on an email page. The email reads as such:
    From: Walter Henare [mailto:henarewalt@yahoo.com]
Sent: Thursday, 28 February 2008 5:49 a.m.
To: Rick Henare
Subject: Re: Hey Dad

    Son, are you sure about this one? I mean, it sounds like some kind of cheesy action movie plot line. And think about your career! My dad, myself, your siblings, we’ve all served the NZDF for all our lives. What country is this even for? A little bit of clarity would be nice, you can’t just accept it without reading the fine print! I brought you up a little smarter than that boy.
    Look, I know how excited you get about these things, but there is a bit to consider here. As your mum would like me to point out, you’re 28 next month, finish your tenure in Afghanistan and push the envelope upstairs, you wanted to get into intelligence, all your life you’ve talked about it, what changed? Money?
    Look, I don’t wanna come down on you. I’m just concerned.
    We all love you very much.
    New Page

    Panel 20: Our scene switches back to Shu Ji’s dark cell. We can hear loud banging and crashing from out side the cell, along with screams. Shu is covering his ears, obviously in pain from the sound.

    Panel 21: The wall of Shu’s cell bursts inwards, sending debris shooting across the cell. Shu raises his arms to protect his face.

    Panel 22: We close up on Shu’s forearms as the debris cut into them.

    Panel 23: However, the cuts heal almost instantaneously, still leaving blood covering his arms, but no visible wounds.

    Panel 24: Shu runs out of his cell, bodies covering the floor and other prisoners running for their lives. The corridor is as dark as the cell. The only light comes from the flames that are starting to engulf the place.

    Panel 25: Shu pushes past a number of people and starts to rush up the stairs. The air is thick with smoke.

    Panel 26: Shu runs rurther up the stairs. The sound of gun fire is getting louder.
    Panel 27: Shu runs head long into someone and is knocked to the floor.

    Panel 28: We take the P.O.V of the person Shu ran into, towering over Shu, the shadow covering most of him as he crouches on the floor, a look of fear and loathing plastered across his face, desperately trying to get to his feet.

    New Page- Large Panel
    Panel 29: Towering over Shu, grinning menacingly (and slightly psychotically) is a cyborg, his gun aimed squarely at Shu.

    Panel 30: Shu launches forward…..

    Panel 31: ….disarming the cyborg in one swift movement.

    Panel 32: Shu somersaults over the cyborg, firing the cyborgs own weapon until it falls to the ground, dead.

    Panel 33: At that moment huge robotic walkers appear out of the smoke and flames, their guns tearing into Shu.

    Panel 34: We watch the silhouettes cast by the flames as Shu drops to the floor.

    New/ Full Page: Computer screen, on an email page. The email reads as such:
    From: LCPL Rick Henare [mailto:richard.henare@defence.govt.nz]
Sent: Friday, 29 February 2008 11:24 a.m.
To: Walter Henare
Subject: Re: Re: Hey Dad
    I know, I know, but this role seems to be more R&D.
    Look, there was another raid on the Yankie camp last night, it’s just chaos here, no matter how much we rebuild, every relationship we repair, it just comes crumbling down. Our role here helps big time, I’m not doubting that. But I’m convinced the Ascension is going to help even more.
    I’ve gotten more details, nothing I can talk about, which is exciting in itself. All I know is I’m moving to a facility somewhere near Minsk which I had to look up myself anyway. So not warmer climates, but we’ll see what comes of it. I’m really excited about this dad, I’d like for you guys to be too.
    So I have another two weeks here before I have to say goodbye. I’m going to miss my squad, but they are all a little envious. Of what, well, we aren’t quite sure.
    New Page

    Panel 35: Kate Quinn is wiping her spilt coffee off of her t-shirt and lower jaw. The barista who served her is rushing to the door from behind the counter.
    Kate: What was that? An earthquake?

    Panel 36: The barista is at the door now, looking up and down the street. From out the window we can see buildings are damaged and people are injured. The barista looks worried.
    Barista: No.

    Panel 37: The barista turns to face Kate, his expression deathly serious.
    Barista: They are here.

    Panel 38: The barista rushes towards Kate as another tremor strikes. From out of the window we see the triangle ships appearing in the sky, raining orange beams down on the city. We can also see the blurry shapes of an army of cyborgs advancing down the street, heading for the shop.
    Kate: Who is……

    Panel 39: The barista grabs Kate and rushes her towards the back exit of the shop. The sound of gunfire now fills the air.
    Barista: Come on, we have to get out of here.

    Panel 40: The two burst through the back door into a small corridor at the back of the shop. There is screaming from inside the café and the sound of glass breaking. The cyborgs have obviously entered the shop. From of screen, in the corridor, a grating metallic voice speaks.
    Cyborg: Wong Li An

    New Page- Large Panel
    Panel 41: The corridor is full of cyborgs. One, obviously the leader, steps forward. The barista (Li) pushes Kate behind him, to protect her from the cyborgs. Kate is obviously shaking and looks like she is going to be sick. The cyborg leader speaks again.
    Cyborg: Wong Li An. You are in possession of MT-VS7. You are a threat to the Ascension and you must be eliminated.

    Panel 42: From over Li’s shoulder we can see the cyborgs bursting through the door from the shop. Shards of wood scatter across the corridor.

    Panel 43: The cyborgs in front of Li raise their guns, and eerie orange glow fills the corridor.

    Panel 44: We close up on Kate’s face as we hear the sound of the guns being fired. She screams.

    New/ Full Page: Computer screen, on an email page. The email reads as such:
    From: Rick [mailto: rickishere1138@gmail.com]
Sent: Saturday, 6 December 2008 04:03 a.m.
To: Walter Henare
Subject: Updates
    Hey guys, how are you all? Give my love to the family. I’m at an undisclosed location doing some exciting work. I’ve spent a bit of time with the R&D department. Not sure how much I can tell you but we are doing some really interesting stuff with prosthesis and sensory augmentations, real cutting edge stuff which I think could actually make armed warfare a thing of the past. In saying that, I’ve volunteered to test them out on a field mission in the New Year. I’m pretty excited! Really revolutionary, I feel like I’m at the edge of this amazing new precipice. I’ve made friends with a scientist named Wolgast who is really ambitious and see’s so much potential for this in the medical world. Prosthetics are one thing, but some of the areas we are working on could really change the world. I mean, how do you get lung cancer if we just build you a new lung? Phenomenal.
    I think I can talk about our Commander and Chief Reischek, who’s a big deal in the media as far as I’m aware. What a guy, his vision for Ascension is inspiring. I really feel like my work here is making a difference. I’m a soldier first and foremost, and I’m craving getting back out there and doing what I’m best at, but right now, Reischek and this entity I work for are making the real difference.
    Not everything is so great now. So we are a multi-cultural bunch, but of course, typical aussies. My CO here is a man named Townsend, real meat head. And with the wrong ideals. I guess part of you was right in assuming the whole soldier-of-fortune merc thing. It’s uncommon, but there is always that one jerk-off that’s too trigger happy, that lives for the blood. One egg can’t spoil the whole dozen.
    Anyway, I’d better run, as you know communication has been sporadic, but if I can’t skype you before it, have an incredible Christmas! I hear Penny is coming up for it? Have a great time!
    All the best,
Rick.
    Narration: Ascension African Research Division, Korhogo, Côte d’Ivoire, December, 2008

    New Page
    Panel 45: The window Adrian is standing by explodes and Adrian is thrown to the ground.

    Panel 46: Adrian shields his face from the falling glass.

    Panel 47: Adrian picks himself up off of the ground slowly, looking around to see what has happened to his colleagues. They are all on the floor, having been knocked off their feet too, some starting to groggily get back to their feet. The whole room is being bathed in a strange orange glow.

    Panel 48: Adrian looks around to see what is outside the window. His expression becomes one of utter shock at what he sees.

    New Page- Large Panel
    Panel 49: Adrian stands in front of the ruined window, his back to us. The other side of the window is one of the triangle ships, completely blocking out anything else from being seen, it’s search lights lighting up the office.
    Adrian: $@*%

    Panel 50: Adrian turns to his colleagues, most of whom are now on their feet, and shouts to them, whilst also racing for the door.
    Adrian: Takagi, Whitmore, everyone get up. We need to get out of here before it goes completely to $@*%.

    Panel 51: Outside the office, the corridor is in chaos. Everyone on this floor is attempting to get out, there is a massive gaggle of people crowding around both the elevator and the stairs. Adrian and his colleagues push their way through the crowd and reach the stairs.

    Panel 52: We see people streaming down the stairs, Adrian amongst them. (This may be a good opportunity to do a B.E.V shot down the center of the stairwell).

    Panel 53: The people stream out from the stairs into the lobby, which is a wreck, most of the furniture is smashed and/or charred and a carpet of glass covers the floor.

    Panel 54: Standing in the center of the lobby is a lone cyborg, tall and menacing. His massive machine (laser) gun is trained on the office workers panicking around him, grinning evilly, an orange glow illuminating his face in a way that makes him look even more terrifying.

    Panel 55: The cyborg opens fire. Screams fill the air and people fall to the floor, some dead, some trying to avoid the lasers.

    Panel 56: Adrian launches himself through the window and out into the street.

    New Page- Large Panel
    Panel 57: This is a good opportunity to show the wide spread destruction being caused. With Adrian in the foreground, we can see buildings half destroyed and burning, bodies laying charred on the floor, cyborgs gunning down the panicking population without mercy and the triangle ships hovering in the sky like the storm clouds of oblivion.

    Panel 58: Adrian turns and runs, a strange pruple glow starting to engulf his body (faintly at first).

    Panel 59: We look at Adrian face on as he runs. His face is contorted in fear and anguish, he looks as though he wishes he was somewhere else. The purple glow is growing stronger and it is now very bold.

    Panel 60: Suddenly Adrian disappears and the place he was standing is completely empty, as if he wasn’t there at all.

    Panel 61: Our scene changes to a decently furnished apartment, far away from the invasion, although we can still see its effects out of the window.

    Panel 62: Adrian suddenly appears out of thin air in the apartment. He looks like he is going to be sick and his nose has started bleeding.

    Panel 63: Adrian faints and falls to the floor.

    Panel 64: We look over Adrian’s unconscious body at the destruction in the city center.

    New/ Full Page: Computer screen, on an email page. The email reads as such:
    From: Walter Henare [mailto:henarewalt@yahoo.com]
Sent: Thursday, 2 July 2009 0:12 a.m.
To: Rick Henare
Subject: Son
    It’s been three months, for gods sake. We are worried. We haven’t had a call, an email, nothing. I don’t know how to contact you, DF gave no forwarding, you’ve given us nothing. You’ve said nothing since you were deployed to Somalia in April. Look, get in touch, your mother is very sick, and part of me places the blame on you. I’ve always maintained, family first, even before career, you know that.
Just let me know you’re okay.
________________________________________
    Undeliverable:
Mail Delivery System [MAILER-DAEMON@mail75-18.dmzglobal.net]
To: Rick Henare
Sent: Thursday, 2 July 2009 0:12 a.m.
Delivery has failed to these recipients or distribution lists:
rickishere1138@gmail.com
An error occurred while trying to deliver this message to the recipient’s e-mail address. Microsoft Exchange will not try to redeliver this message for you. Please try resending this message, or provide the following diagnostic text to your system administrator.
    The following organization rejected your message: [94.125.25.25].
    Diagnostic information for administrators:
    Generating server: mail75-18.dmzglobal.net
    Rickishere1138@gmail.com
[94.125.25.25] #<[94.125.25.25] #5.0.0 smtp; 5.1.0 – Unknown address error 550-"5.1.1 The email account that you tried to reach does not exist. Please tryn5.1.1 double-checking the recipient's email address for typos orn5.1.1 unnecessary spaces.
    Narration: Message 11 of 15 sent to Henare through numerous channels. July – September, 2009

    New Page
    Panel 65: Standing over Terrance is a nasty looking cyborg. He has a thick beard and a greasy ponytail along with his horrible scars and black armor. He had a nasty grin plastered across his face.

    Panel 66: We switch to look at Terrance, whose face no longer shows any fear, just hatred, his clothes covered in blood, the body of Shada laying, smoldering, in front of him.

    Panel 67: Terrance raises his right arm, his hand outstretched, as if trying to strangle the cyborg. Blood drips from his shirt sleeve.

    Panel 68: The cyborg is lifted into the air, the grin disappearing from his lips. He clutches at his neck. Dents start of appear in his armor.

    New Page- Large Panel
    Panel 69: The cyborg is crushed by his own armor, blood bursting out of it and bits of mechanics flying everywhere.

    New Page
    Panel 70: The previous panel appears on a screen, alongside images of Shu Ji being attacked by the walkers, Kate Quinn and the barista surrounded by cyborgs and Adrian teleporting away from the destroyed street.

    Panel 71: A hand reaches out and switches off the screen.

    Panel 72: Mr. Reaper turns away from the screen. He smiles menacingly.
    Mr. Reaper: Well, this has started to get interesting.

    New/ Full Page: Computer screen, on an email page. The email reads as such:
    From: ASC E.11506 [mailto:11506.ACSF5.8@ASCINT.MU]
Sent: Friday, 7 October 2011 9:10 p.m.
To: Walter Henare
Subject: I’m Sorry
    Dad, Mum, I hope you guys are okay. I’m sorry, ever since we arrived here we have had to go dark, I’m on an opp I can’t talk about, but some heavy shit has gone down. I don’t know. I’m worried you might have been right. This isn’t what I thought it would be. I hope you guys are okay, just know that I’m alright. I’m going to be fine. I love you both so much, give my love to Brent and Lexi, I hope they are doing well too. I’ll try to keep in touch. This channel is limited, if you reply within 36 hours it will still be viable.
    I love you
    Narration: 5th Fleet Battalion, Ascension Legionnaire African Research Division, Mogadishu, Somalia, October, 2011

    New Page
    Panel 73: We watch as Gina climbs out of a wrecked subway carriage, unhurt. She is still carrying the suitcase.
    Narration: Issue 1; Epilogue

    Panel 74: She walks a little away from the carriage….

    Panel 75: ….before stopping and putting down the suitcase.

    Panel 76: She pulls out a diary and hastily scribbles an entry into it.

    Panel 77: Putting away the diary she pulls out some of the pills she stole from the hospital and takes some.

    Panel 78: She has a swig of water from a bottle and pulls out some crackers and a torch.

    Panel 79: Taking a bite out of one of the crackers, she switches the torch on with her free hand and shines it down the tunnel.

    Panel 80- 84: We now move further away from Gina down the tunnel, with each panel she grows further away and seems to grow much more tiny and lonely as we do so until we can’t even see her or her torch.
    Narration (Panel 85): To Be Continued.

    New/ Full Page: Computer screen, on an email page. The email reads as such:
    From: Walter Henare [mailto:henarewalt@yahoo.com]
Sent: Sunday, 9 October 2011 7:52 p.m.
To: ASC E.11506
Subject: Re: I’m Sorry
    Your mother died two months ago.
    Don’t come home.

    in reply to: Word Association Game #20474

    JR19759
    Keymaster

    Paper

    in reply to: JR’s Characters #20460

    JR19759
    Keymaster

    3 days!? God that has to be a record for me not posting something on this thread.
    I shall now rectify that major problem, via the medium of work for and from the community project- Ascension.

    Cyborg foot soldier- phase 1
    http://www.heromachine.com/wp-content/legacy/forum-image-uploads/jr19759/2013/03/Cyborg-Blade.png

    Ascension Invasion Ship (you need to open this in a new tab)
    http://www.heromachine.com/wp-content/legacy/forum-image-uploads/jr19759/2013/03/Triangle-Ship-Update.png

    in reply to: Community Effort Idea #20459

    JR19759
    Keymaster

    Ok, I’ll keep that coloration then.

    I have gone back to the cyborg design and added in some ideas from the arm. If you want to, could you have a look at it for me, I’m still not sure about the hand split (the text is in the spoiler, feel free to make any edits you want, it is far from perfect yet (and that goes for anyone)).

    Cyborg-Blade.png



    Cyborg (Blade)
    Sat Mar 2 22:49:12 GMT+0000 2013

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    0xffffff
    0xffffff
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    11
    141
    32
    0
    1
    1 188.4
    74.3
    188.4
    63.3
    17
    Head
    2
    MaleStandard 8 1 1 1 33


    InsigniaTech2
    7
    7
    7
    0
    0.604
    0.937 187.65
    111.15
    188.65
    144.15
    19
    Insignia
    2
    Tech 2 1 1 1 34


    BodyMaleStandard7
    7
    7
    32
    4
    1
    1 188.5
    300
    188.5
    290
    3
    Body
    1
    MaleStandard 7 1 1 1 35


    BodyMaleStandard8
    7
    7
    32
    -4
    1
    1 188.5
    300
    188.5
    290
    3
    Body
    1
    MaleStandard 8 1 1 1 36


    BodyMaleStandard8
    7
    7
    32
    -4
    1
    1 188.5
    300
    188.5
    290
    3
    Body
    1
    MaleStandard 8 1 1 1 37


    BodyMaleStandard7
    7
    7
    32
    4
    1
    1 188.5
    301
    188.5
    290
    3
    Body
    1
    MaleStandard 7 1 1 1 38


    BodyMaleMilitary6
    7
    7
    32
    0
    1
    1 188.5
    290
    188.5
    290
    3
    Body
    2
    MaleMilitary 6 1 1 1 39


    BodyMaleMilitary3
    7
    7
    32
    0
    1
    1 188.5
    290
    188.5
    290
    3
    Body
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    BodyMaleStandard7
    8
    7
    32
    4
    1
    1 188.5
    300
    188.5
    290
    3
    Body
    1
    MaleStandard 7 1 1 1 41


    BodyMaleStandard8
    7
    7
    32
    -4
    1
    1 188.5
    300
    188.5
    290
    3
    Body
    1
    MaleStandard 8 1 1 1 42


    BackplaneStandard23
    8
    7
    32
    78
    0.688
    0.688 185.65
    374.5
    188.65
    143.5
    1
    Backplane
    1
    Standard 23 1 1 1 43


    BackplaneStandard23
    8
    7
    32
    81
    0.688
    0.688
    2 197.65
    386.5
    188.65
    143.5
    1
    Backplane
    1
    Standard 23 1 1 1 44


    BackplaneStandard23
    8
    7
    32
    81
    0.688
    0.688
    5 190.65
    386.5
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    1
    Backplane
    1
    Standard 23 1 1 1 45


    BackplaneStandard23
    8
    7
    32
    -81
    -0.688
    0.688
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    386.5
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    1
    Backplane
    1
    Standard 23 1 1 1 46


    BackplaneStandard23
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    7
    32
    -81
    -0.688
    0.688
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    386.5
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    1
    Backplane
    1
    Standard 23 1 1 1 47


    BackplaneStandard23
    8
    7
    32
    -78
    -0.688
    0.688 209.65
    356.5
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    1
    Backplane
    1
    Standard 23 1 1 1 48


    BackplaneStandard23
    8
    7
    32
    -78
    -0.688
    0.688 189.65
    374.5
    188.65
    143.5
    1
    Backplane
    1
    Standard 23 1 1 1 49


    BackplaneStandard23
    8
    7
    32
    78
    0.688
    0.688 167.65
    356.5
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    143.5
    1
    Backplane
    1
    Standard 23 1 1 1 50


    BackplaneStandard23
    8
    7
    32
    78
    0.688
    0.688 174.65
    363.5
    188.65
    143.5
    1
    Backplane
    1
    Standard 23 1 1 1 51


    BackplaneStandard23
    8
    7
    32
    -78
    -0.688
    0.688 198.65
    363.5
    188.65
    143.5
    1
    Backplane
    1
    Standard 23 1 1 1 52


    BodyMaleMilitary2
    7
    7
    32
    0
    1
    1 188.5
    290
    188.5
    290
    3
    Body
    2
    MaleMilitary 2 1 1 1 53


    BodyMaleMilitary3
    130
    127
    32
    0
    1
    1 188.5
    290
    188.5
    290
    3
    Body
    2
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    BodyMaleStandard13
    7
    7
    32
    9
    1
    1 168.5
    300
    188.5
    290
    3
    Body
    1
    MaleStandard 13 1 1 1 55


    BodyMaleStandard13
    7
    7
    32
    9
    1
    1 168.5
    300
    188.5
    290
    3
    Body
    1
    MaleStandard 13 1 1 1 56


    BodyMaleMilitary6
    130
    127
    32
    0
    1
    1 188.5
    290
    188.5
    290
    3
    Body
    2
    MaleMilitary 6 1 1 1 57


    BodyMaleStandard13
    7
    7
    32
    9
    1
    1 168.5
    300
    188.5
    290
    3
    Body
    1
    MaleStandard 13 1 1 1 58


    BodyMaleStandard14
    7
    7
    32
    -9
    1
    1 208.5
    300
    188.5
    290
    3
    Body
    1
    MaleStandard 14 1 1 1 59


    BodyMaleStandard14
    7
    7
    32
    -9
    1
    1 208.5
    300
    188.5
    290
    3
    Body
    1
    MaleStandard 14 1 1 1 60


    BodyMaleStandard14
    7
    7
    32
    -9
    1
    1 208.5
    300
    188.5
    290
    3
    Body
    1
    MaleStandard 14 1 1 1 61


    BodyMaleStandard15
    7
    7
    32
    -9
    1
    1 205.5
    292
    188.5
    290
    3
    Body
    1
    MaleStandard 15 1 1 1 62


    BodyMaleStandard16
    7
    7
    32
    9
    1
    1 164.5
    292
    188.5
    290
    3
    Body
    1
    MaleStandard 16 1 1 1 63


    BodyMaleStandard13
    7
    7
    32
    9
    1
    1 168.5
    300
    188.5
    290
    3
    Body
    1
    MaleStandard 13 1 1 1 64


    BodyMaleStandard13
    7
    7
    32
    9
    1
    1 168.5
    300
    188.5
    290
    3
    Body
    1
    MaleStandard 13 1 1 1 65


    HandRightStandard8
    27
    28
    32
    -10
    -1
    1 277.15
    280.25
    115.15
    288.25
    16
    HandRight
    0
    Standard 8 1 1 1 66


    HeadZombies25
    130
    142
    32
    87
    6
    5
    21 99.4
    188.3
    188.4
    63.3
    17
    Head
    8
    Zombies 25 1 1 1 68


    BackplaneStandard23
    8
    7
    32
    109
    0.688
    0.688
    22 100.65
    200.5
    188.65
    143.5
    1
    Backplane
    1
    Standard 23 1 1 1 69


    BackplaneStandard23
    8
    7
    32
    109
    0.688
    0.688
    23 107.65
    207.5
    188.65
    143.5
    1
    Backplane
    1
    Standard 23 1 1 1 70


    BackplaneStandard23
    8
    7
    32
    109
    0.688
    0.688
    25 115.65
    212.5
    188.65
    143.5
    1
    Backplane
    1
    Standard 23 1 1 1 71


    HeadZombies25
    130
    142
    32
    87
    6
    -5
    7 284.4
    188.3
    188.4
    63.3
    17
    Head
    8
    Zombies 25 1 1 1 72


    HeadZombies25
    130
    142
    32
    -68
    6
    5
    24 261.4
    248.3
    188.4
    63.3
    17
    Head
    8
    Zombies 25 1 1 1 73


    HeadZombies25
    130
    142
    32
    68
    -6
    5
    6 114.4
    248.3
    188.4
    63.3
    17
    Head
    8
    Zombies 25 1 1 1 74


    BackplaneStandard23
    8
    7
    32
    -109
    -0.688
    0.688
    27 277.65
    206.5
    188.65
    143.5
    1
    Backplane
    1
    Standard 23 1 1 1 75


    BackplaneStandard23
    8
    7
    32
    109
    0.688
    0.688
    31 121.65
    218.5
    188.65
    143.5
    1
    Backplane
    1
    Standard 23 1 1 1 76


    BackplaneStandard23
    8
    7
    32
    -109
    -0.688
    0.688 269.65
    210.5
    188.65
    143.5
    1
    Backplane
    1
    Standard 23 1 1 1 77


    BackplaneStandard23
    8
    7
    32
    -109
    -0.688
    0.688 262.65
    214.5
    188.65
    143.5
    1
    Backplane
    1
    Standard 23 1 1 1 78


    BackplaneStandard23
    8
    7
    32
    -109
    -0.688
    0.688
    26 254.65
    218.5
    188.65
    143.5
    1
    Backplane
    1
    Standard 23 1 1 1 79


    BodyMaleMilitary2
    130
    127
    32
    0
    1
    1 188.5
    290
    188.5
    290
    3
    Body
    2
    MaleMilitary 2 1 1 1 81


    ItemRightPistols67
    28
    25
    32
    12
    2
    2
    32 91.15
    44.75
    115.15
    292.75
    21
    ItemRight
    7
    Pistols 67 1 1 1 83


    ItemRightPistols67
    28
    25
    32
    -12
    -2
    2
    28 284.15
    44.75
    115.15
    292.75
    21
    ItemRight
    7
    Pistols 67 1 1 1 84


    ItemRightPistols67
    28
    25
    32
    -12
    -2
    2
    29 284.15
    44.75
    115.15
    292.75
    21
    ItemRight
    7
    Pistols 67 1 1 1 85


    ItemRightPistols67
    28
    25
    32
    12
    2
    2
    30 82
    44.75
    115.15
    292.75
    21
    ItemRight
    7
    Pistols 67 1 1 1 86


    ItemRightPistols67
    28
    25
    32
    10
    2
    2
    8 131
    209.75
    115.15
    292.75
    21
    ItemRight
    7
    Pistols 67 1 1 1 87


    ItemRightPistols67
    28
    25
    32
    -10
    -2
    2
    9 245
    209.75
    115.15
    292.75
    21
    ItemRight
    7
    Pistols 67 1 1 1 88


    HeadZombies25
    130
    142
    32
    87
    6
    5
    46 99.4
    188.3
    188.4
    63.3
    17
    Head
    8
    Zombies 25 1 1 1 89


    HeadZombies25
    130
    142
    32
    87
    6
    -5
    20 284.4
    188.3
    188.4
    63.3
    17
    Head
    8
    Zombies 25 1 1 1 90


    FootRightMaleStandard16
    7
    7
    32
    3
    1
    1 132.95
    525.2
    134.95
    520.2
    11
    FootRight
    1
    MaleStandard 16 1 1 1 91


    BackplaneStandard23
    8
    7
    32
    -42
    -0.541
    0.541 89.65
    552.5
    188.65
    143.5
    1
    Backplane
    1
    Standard 23 1 1 1 92


    BackplaneStandard23
    8
    7
    32
    -53
    -0.541
    0.541 89.65
    552.5
    188.65
    143.5
    1
    Backplane
    1
    Standard 23 1 1 1 93


    BackplaneStandard23
    8
    7
    32
    53
    0.541
    0.541 279.65
    552.5
    188.65
    143.5
    1
    Backplane
    1
    Standard 23 1 1 1 94


    BackplaneStandard23
    8
    7
    32
    53
    0.541
    0.541 290.65
    547.5
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    143.5
    1
    Backplane
    1
    Standard 23 1 1 1 95


    BackplaneStandard23
    8
    7
    32
    53
    0.541
    0.541 284.65
    547.5
    188.65
    143.5
    1
    Backplane
    1
    Standard 23 1 1 1 96


    InsigniaTech7
    7
    7
    7
    0
    1
    1 283.65
    459.15
    188.65
    144.15
    19
    Insignia
    2
    Tech 7 1 1 1 97


    BackplaneStandard23
    8
    7
    32
    -53
    -0.541
    0.541 92.65
    555.5
    188.65
    143.5
    1
    Backplane
    1
    Standard 23 1 1 1 98


    InsigniaTech7
    7
    7
    7
    0
    1
    1 123.65
    459.15
    188.65
    144.15
    19
    Insignia
    2
    Tech 7 1 1 1 99


    FootRightMaleStandard74
    28
    27
    32
    -1
    1
    1 134.95
    520.2
    134.95
    520.2
    11
    FootRight
    1
    MaleStandard 74 1 1 1 100


    FootRightMaleTech34
    28
    66
    32
    0
    1
    1 134.95
    520.2
    134.95
    520.2
    11
    FootRight
    2
    MaleTech 34 1 1 1 101


    FootRightMaleStandard74
    28
    27
    32
    1
    -1
    1 245.95
    520.2
    134.95
    520.2
    11
    FootRight
    1
    MaleStandard 74 1 1 1 102


    FootRightMaleTech34
    28
    66
    32
    0
    -1
    1 245.95
    520.2
    134.95
    520.2
    11
    FootRight
    2
    MaleTech 34 1 1 1 103


    TopsMaleTech13
    27
    28
    32
    0
    0.622
    0.7909999999999999 188.4
    212.5
    188.4
    167.5
    29
    Tops
    11
    MaleTech 13 1 1 1 104


    BeltStandard22
    28
    27
    32
    0
    1
    1 191.45
    239.45
    188.45
    235.45
    2
    Belt
    0
    Standard 22 1 1 1 105


    BeltStandard22
    28
    27
    32
    0
    -1
    1 185.45
    239.45
    188.45
    235.45
    2
    Belt
    0
    Standard 22 1 1 1 106


    TopsMaleTech29
    27
    28
    32
    0
    0.74
    0.74 189.4
    155.5
    188.4
    167.5
    29
    Tops
    11
    MaleTech 29 1 1 1 107


    HeadMaleStandard8
    130
    127
    32
    0
    1
    1 188.4
    74.3
    188.4
    63.3
    17
    Head
    2
    MaleStandard 8 1 1 1 108


    HeadZombies25
    130
    142
    32
    88
    2
    2
    72 162.4
    84.3
    188.4
    63.3
    17
    Head
    8
    Zombies 25 1 1 1 109


    NoseStandard33
    127
    130
    32
    0
    1
    1 188.45
    82.55
    188.45
    64.55
    25
    Nose
    0
    Standard 33 1 1 1 110


    LegwearKneepads15
    66
    28
    32
    0
    0.79
    0.54 203.4
    80.15
    188.4
    290.15
    22
    Legwear
    11
    Kneepads 15 1 1 1 111


    LegwearKneepads16
    66
    28
    32
    0
    0.79
    0.54 173.4
    80.15
    188.4
    290.15
    22
    Legwear
    11
    Kneepads 16 1 1 1 112


    HairZombie10
    7
    7
    32
    0
    1
    1
    0 189.45
    66.2
    188.45
    48.2
    14
    Hair
    3
    Zombie 10 0 0 1 113


    HeadgearMilitary34
    28
    27
    32
    0
    1
    1 188.45
    78.35
    188.45
    63.35
    18
    Headgear
    4
    Military 34 1 1 1 114


    HeadgearMilitary38
    24
    26
    32
    0
    1
    1 188.45
    78.35
    188.45
    63.35
    18
    Headgear
    4
    Military 38 1 1 1 115


    TopsMaleTech31
    27
    28
    32
    0
    0.405
    0.385 201.4
    65.5
    188.4
    167.5
    29
    Tops
    11
    MaleTech 31 1 1 1 116


    HeadZombies32
    11
    141
    32
    -1
    -1
    1 161.4
    89.3
    188.4
    63.3
    17
    Head
    8
    Zombies 32 1 1 1 118


    HeadZombies32
    11
    141
    32
    -6
    -1
    1 166.4
    67.3
    188.4
    63.3
    17
    Head
    8
    Zombies 32 1 1 1 120


    EyesStandard99
    26
    66
    32
    0
    1
    1 187.45
    75.25
    188.45
    59.25
    7
    Eyes
    0
    Standard 99 1 1 1 123


    EyesStandard84
    115
    130
    32
    0
    1
    1 187.45
    77.25
    188.45
    59.25
    7
    Eyes
    0
    Standard 84 1 1 1 124


    EyebrowsStandard26
    25
    127
    32
    -18
    1
    1 186.45
    76.75
    188.45
    56.75
    6
    Eyebrows
    0
    Standard 26 1 1 1 125


    BodyMaleStandard16
    130
    127
    32
    9
    1
    1 183
    292
    188.5
    290
    3
    Body
    1
    MaleStandard 16 1 1 1 80


    ItemRightPistols67
    28
    25
    32
    12
    2
    2
    86 97
    53
    115.15
    292.75
    21
    ItemRight
    7
    Pistols 67 1 1 1 82


    HandRightStandard23
    29
    28
    32
    15
    1
    1
    100 90.15
    282.25
    115.15
    288.25
    16
    HandRight
    0
    Standard 23 1 1 1 117


    ItemRightRifles29
    28
    125
    32
    11
    1.43
    1.788 41
    162
    115.15
    292.75
    21
    ItemRight
    10
    Rifles 29 1 1 1 132


    ItemRightRifles29
    28
    125
    32
    11
    -1.431
    1.767 163
    186
    115.15
    292.75
    21
    ItemRight
    10
    Rifles 29 1 1 1 133


    ItemRightRifles83
    9
    26
    32
    11
    -1.294
    1.294 129
    107
    115.15
    292.75
    21
    ItemRight
    10
    Rifles 83 1 1 1 126


    ItemRightRifles20
    9
    26
    32
    11
    0.562
    0.562 74
    187
    115.15
    292.75
    21
    ItemRight
    10
    Rifles 20 1 1 1 130


    ItemRightRifles20
    9
    26
    32
    11
    -0.562
    0.562 123
    197
    115.15
    292.75
    21
    ItemRight
    10
    Rifles 20 1 1 1 131


    ItemRightRifles19
    9
    66
    32
    11
    -0.6459999999999999
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    271.95
    115.15
    292.75
    21
    ItemRight
    10
    Rifles 19 1 1 1 127


    ItemRightRifles20
    9
    25
    32
    11
    -0.289
    -0.289 94.05
    243.95
    115.15
    292.75
    21
    ItemRight
    10
    Rifles 20 1 1 1 128


    ItemRightRifles20
    9
    25
    32
    11
    0.289
    -0.289 82.75
    241.65
    115.15
    292.75
    21
    ItemRight
    10
    Rifles 20 1 1 1 129


    ItemRightBlades12
    7
    7
    7
    99
    1.275
    1.964 106.75
    246.65
    115.15
    292.75
    21
    ItemRight
    0
    Blades 12 1 1 1 121


    HandRightStandard23
    29
    28
    32
    18
    1
    1
    99 104.15
    285.25
    115.15
    288.25
    16
    HandRight
    0
    Standard 23 1 1 1 67


    InsigniaTech2
    7
    7
    7
    10
    1
    1 118.3
    298.15
    188.65
    144.15
    19
    Insignia
    2
    Tech 2 1 1 1 31


    InsigniaTech2
    7
    7
    7
    12
    1
    1 39.65
    295.15
    188.65
    144.15
    19
    Insignia
    2
    Tech 2 1 1 1 32


    BackgroundShapes27
    7
    51
    32
    10
    0.087
    0.748 76.65
    307.8
    196.65
    307.8
    0
    Background
    3
    Shapes 27 0 1 0 119


    ShoulderRightTech13
    27
    28
    32
    0
    0.355
    0.355 78.85
    190.5
    136.85
    126.5
    28
    ShoulderRight
    2
    Tech 13 1 1 1 134


    ItemRightRifles23
    9
    125
    32
    -39
    0.706
    0.413 33.15
    154.75
    115.15
    292.75
    21
    ItemRight
    10
    Rifles 23 1 1 1 122



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